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Geometry Dash
PORTSNATIVE

Geometry Dash

NATIVE PORTPLATFORMERWINDOWSLINUXMACOSALPHA

Geometry Dash

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Geometry Dash es un videojuego de plataformas y videojuego rítmico creado en 2013 por el desarrollador sueco Robert Topala, y posteriormente desarrollado por su empresa independiente RobTop Games. Su lanzamiento se produjo el 13 de agosto de 2013 para dispositivos móviles, y el 22 de diciembre de 2014 para la plataforma de distribución digital Steam. RobTop presentaria una nueva actualización; la 2.2, con su primera aparición el 21 de abril de 2016 y su lanzamiento el 19 de diciembre de 2023, siendo la actualización más grande en su historia.

2 versions of Geometry Dash

You're viewing: Geometry Dash

Geometry Dashgithub.com/aloaf812/GD
Windows
Linux
macOS
Current
Geometry Dash (gdp)github.com/camila314/gdp
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗

Geometry Dash (1.710) Decompilation

[!IMPORTANT] This is a work-in-progress decompilation of Geometry Dash version 1.710. Some of the core functionality is implemented, but not enough for it to be in a usable state.

Join the Discord server!

Why decompile 1.7?

  • It uses cocos2d-x 2.2.3 (the older version GD used has broken screen orientations)
  • It does not have slopes
  • SimpleAudioEngine is used as the audio engine (instead of FMOD which is used in current versions)

Building

1. Get the source code

Before anything you're going to need to install Git onto your computer.

After you've done that, you can simply run the following line on your computer's terminal application:

git clone --recursive https://github.com/aloaf812/cocos2d-x

What this does is it clones the cocos2d-x fork recursively so that both cocos2d-x and the GD repository are downloaded and set up.

2. Compiling the code

:skull:

Contributing

You can find information on contributing to the decompilation in the CONTRIBUTING.md file.

Platform Support

Currently the decomp only supports the following platforms, with more on the way:

  • iOS
  • Android
  • Mac
  • Windows
  • Linux

Special Thanks

  • AntiMatter
  • System32
  • ItzZyann
  • Staz

SHA-1 File Hashes

1.71

Android

  • APK File: aa680e1a03db4840e8f85171f1ab8469e3fbabe5

    libcocos2dcpp.so:

    • armeabi: c7146f1d213e9c6bf0501d8e85d7e5a5020205e3
    • armeabi-v7a: b9c694455936aff06578c4f7332512f9950a0f97
    • x86: 05c7293d3f78d0bf70568ffa3ea26e9f1b037fde

iOS

  • IPA File: d87adba92976d345cc499a83a8f7d5fa4ec7bcf6
  • GeometryJump (executable): 1f6f06e6a0798b7e2c15436e5020f261db48c250

1.70

Android

  • APK File: 4d445903218646cb55bb39a88004a0c488ad2cde

    libcocos2dcpp.so:

    • armeabi: 1234cb7af26dd2b68db084c752747c3ea72cbd01
    • armeabi-v7a: 79a55b31a96d845a40e12398ef9090dbab9dc5c0
    • x86: e474a0ff454a5111d7a037d5f163b9e8e0732d7d

iOS

  • IPA File: 269eef85b33ff75cba487b7cce77f0eb947d4ab0
  • GeometryJump (executable): f1dfe8232462155c02bd610f6b62942118f9cbfa
View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Platformer
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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