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Grand Theft Auto: San Andreas
PORTSNATIVE

Grand Theft Auto: San Andreas

NATIVE PORTSHOOTER / ACTIONWINDOWSALPHA

Grand Theft Auto: San Andreas

TechnologyReverse engineering and native wrappers

Available forWindows

View official project

About the project

Grand Theft Auto: San Andreas es un videojuego de acción-aventura de mundo abierto de disparos en tercera persona desarrollado por Rockstar North y publicado por Rockstar Games. Es el quinto videojuego principal de la serie Grand Theft Auto, después de Grand Theft Auto: Vice City de 2002, y la séptima entrega en general. Ambientado en el estado estadounidense ficticio de San Andreas, el juego sigue a Carl "CJ" Johnson, que regresa a casa después del asesinato de su madre y descubre que su antigua banda ha perdido gran parte de su territorio.

2 versions of Grand Theft Auto: San Andreas

You're viewing: Grand Theft Auto: San Andreas

Grand Theft Auto: San Andreasgithub.com/gta-reversed/gta-reversed
Windows
Current
Grand Theft Auto: San Andreas (PSP)github.com/vizPilot/gtasa_psp
To be confirmed
›

Official project information

Author's original READMEOpen on GitHub ↗

gtasa-reversed Build Status

A project to reverse Grand Theft Auto San Andreas completely, and to rewrite and document every function.

Community

Please join our community Discord: GTA Groupies [The invite is permanent, feel free to share it!]

About the project

Building this project will result in a DLL file that can be injected into GTA:SA using any ASI loader out there. After the DLL file has been injected, the ingame functions will be replaced by the reversed ones. The game will behave the same. Now if we make any changes to the reversed code, it will take effect in the game. The goal is to keep reversing until we have the entire game reversed to compile a standalone executable.

Progress

The progress of reversed classes can be tracked here. (needs to be updated) We currently estimate that about 50-60% of the code is done. Since this project is done as a hobby, and worked on at irregular intervals, there's no time estimate on when it'll be finished.

Build Instructions

0. Requirements/Prerequisites

  • Visual Studio 2026
  • Python >= 3.x (For Conan)
  • Conan (>= 2.x)
  • CMake (>= 4.2.0)

1. Install Python and Conan

  • Install the latest Python [When installing make sure to tick the "Add to PATH" checkbox!]
  • Install Conan using pip install conan [You might need to reload the console if you've freshly installed Python.] (See guide)
  • If you are installing Conan for the first time, also run conan profile detect

2. Setting up VS

  1. Run the setup script with python setup.py - It defaults to windows-msvc x86 Debug. If you want a different configuration you have to pass Conan config/options to the script (ex.: python setup.py -s arch=x86 -s build_type=Release) or use custom profiles.
  2. Open the folder with VS's native CMake integration (Right click -> "Open in Visual Studio") - The .sln generated by CMake should (in theory) work as well, but the CMake integration works somewhat better.
  3. If you'd just like to build use python setup.py --build (Or if you're experienced with conan, you can use it directly as well)

3. Set up the game and ASI

  1. GTA SA Compact exe: Our code requires you to use this exe, otherwise you will experience random crashes. You must own the original game and assets for this to work.

[!IMPORTANT] GTA SA Compact exe is not the same as 1.0 US exe, so check that your executable is exactly 5'189'632 bytes (4.94 MiB).

  1. To install all the necessary files (after building the project!), run contrib/install.py with administrator privileges [Necessary to create symlinks on Windows] in the root directory. Alternatively, you can install them by yourself:

    • ASI Loader
    • Mouse Fix (dinput8.dll) [Can be found in the zip in the contrib folder]

    You can download them in a single archive.

Other plugins

Using other (than the ones we've tested) plugins is strongly discouraged and we provide no support.

Contributing

Coding/Contributing Guidelines

Before you start writing code, please make sure to read the coding guidelines for this project. Consider these points before opening a PR:

  • Follow the coding guidelines, it exists for a reason.
  • Try to focus your changes onto single subject, do not create PRs that cover many things at once. This is because it's hard to properly test and review such PRs.
  • If you intend to add non-vanilla features please first consult with us, so you don't waste your time.

What to work on?

Check out this discussion for some inspiration ;)

Debugging

  1. Make sure the latest DLL is in the scripts folder of your GTASA installation - Skip this step if you've used contrib/install.py (As it uses symlinks (To the debug version)!)
  2. Launch the game
  3. Attach using the ReAttach plugin to make your life easier

Credits

  • All contributors of the plugin-sdk project.
  • All contributors of the original project.
  • Hundreds of great people on gtaforums.com.
  • re3 team.
  • And everyone who contributed to GTA:SA reversing.

Star History

<a href="https://star-history.dera.page/#gta-reversed/gta-reversed&type=date&legend=top-left"> <picture> <source media="(prefers-color-scheme: dark)" srcset="https://star-history.dera.page/svg?repos=gta-reversed/gta-reversed&type=date&theme=dark&legend=top-left" /> <source media="(prefers-color-scheme: light)" srcset="https://star-history.dera.page/svg?repos=gta-reversed/gta-reversed&type=date&legend=top-left" /> <img alt="Star History Chart" src="https://star-history.dera.page/svg?repos=gta-reversed/gta-reversed&type=date&legend=top-left" /> </picture> </a>
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PROJECT FILE

Project type
NATIVE PORT
Genre
Shooter / Action
Status
alpha
Original platform
—
Technology
Reverse engineering and native wrappers
Version
—
Updated
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Target platforms 1

Windows
View on GitHub
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