Grand Theft Auto 2 · GTA2 Re
Grand Theft Auto 2
OriginWindows
TechnologyNative C/C++ port (engine reimplementation)
Available forWindows, Linux, macOS
View official projectAbout the project
Grand Theft Auto 2 es un videojuego de acción y aventura de mundo abierto desarrollado por DMA Design y distribuido por Rockstar Games. Es la secuela de Grand Theft Auto de 1997 y la tercera entrega de la serie Grand Theft Auto luego de Grand Theft Auto: London, ambientado en una metrópolis retrofuturista conocida como "Anywhere City", el juego se centra en que los jugadores asumen el papel de un criminal mientras de ambular por un mundo abierto, realizan trabajos para varios sindicatos del crimen y tienen rienda suelta para hacer lo que deseen para lograr su objetivo.
2 versions of Grand Theft Auto 2
You're viewing: GTA2 Re
Official project information
Contributing
Anyone who wishes to contribute is encouraged to join the project's Discord, where most of the communication happens.
Also, you can find more info about the project (and how to effectively contribute) on GTA2 RE Hub.
When a function won't match, check docs/matching_quirks.md for the MSVC 6 codegen patterns and verifier gotchas found so far.
Building
Prerequisites
- Python >= 3.7
GTA2_ROOTEnvironment variable pointing to your GTA2 installation- Wine (For Linux/Mac)
Clone the repository with the --recursive flag:
git clone --recursive https://github.com/CriminalRETeam/gta2_re.git
Run gta2_data_setup.py, which is located at /Scripts/.
Windows
pip install -r requirements.txt
python vc6_setup.py
python build.py
Linux
python3 -m venv venv
source venv/bin/activate
pip install -r requirements.txt
python3 vc6_setup.py
python3 build.py
Optionally, you can automatically run the built exe by passing one of the following arguments to build.py:
--run_standalone--run_patched
[!IMPORTANT] To use
--run_patched, you need the original GTA2 exe (called10.5.exe) to be within thebuild_vc6folder. However, the running script will try to setup it automatically (using the executable downloaded automatically after building for example) so you won't need to do it by yourself: just use--run_patchedand it should work. Otherwise you can generate the patched exe yourself by runningExePatcher.exewithin thebuild_vc6folder.
