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Team Buddies
PORTSNATIVE

Team Buddies

NATIVE PORTACTION / ADVENTUREWINDOWSALPHA

Team Buddies

TechnologyDecompilation and reconstruction in C/C++

Available forWindows

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About the project

Team Buddies es un videojuego para la consola PlayStation lanzado el 15 de septiembre del año 2000. Desarrollado por SCE Studio Soho.

2 versions of Team Buddies

You're viewing: Team Buddies

Team Buddiesgithub.com/hcbt/tbuddies-decomp
Windows
Current
Team Buddies Recompiledgithub.com/alexbeavs-ps1-ports/team-buddies-recomp
Windows
Linux
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

tbuddies-decomp

Team Buddies (SLUS-008.69) matching decompilation.

The toolchain is imported from psxdecomp:

inputs:
  psxdecomp:
    url: github:hcbt/psxdecomp
    flake: false
imports:
  - psxdecomp

Matching C lives in src/; generated Splat assembly and linker inputs are committed so builds need no private disc dump. Meson uses Ninja to compile only changed objects, then the default build links all eight binaries and verifies their bytes against the SHA-1 hashes in psxdecomp.toml. Progress reporting is a separate target for objdiff/decomp.dev.

devenv allow
devenv shell -- meson setup _build
devenv shell -- meson compile -C _build
devenv shell -- meson compile -C _build progress
devenv shell -- ghidra-open

After adding or removing a per-function C file, reconfigure with devenv shell -- meson setup --reconfigure _build. Regeneration is an explicit disc-dependent operation: devenv shell -- psxdecomp regenerate.

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CALIFICACIÓN
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
—
Technology
Decompilation and reconstruction in C/C++
Version
—
Updated
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Target platforms 1

Windows
View on GitHub
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