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Descent 3
PORTSNATIVE

Descent 3

NATIVE PORTSHOOTER / ACTIONWINDOWSBETA

Descent 3

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows

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About the project

Descent 3 es un videojuego de disparos publicado por Interplay Entertainment en 1999.

2 versions of Descent 3

You're viewing: Descent 3

Descent 3github.com/InsanityBringer/PiccuEngine
Windows
Current
Descent 3 (Source Release)github.com/DescentDevelopers/Descent3
Windows
Linux
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

Descent 3: Piccu Engine

This is a new engine for Descent 3, from the initial 1.5 source code release. It incorporates almost every change from InjectD3, among many more.

At the moment, this includes the following features:

  • Centered window mode
  • Scaling in window and fullscreen mode
  • Fullscreen which does not change desktop settings (multi adapter support forthcoming)
  • New mouse code
  • Adjustable FOV, with automatic expansion for widescreen
  • Missing features in OpenGL restored, including specular highlights and the ability to control mipmapping
  • Cockpit actually works in widescreen, unlike InjectD3
  • Faster iteration when many missions are present.
  • Smoother UI (FPS limit raised to 60)
  • OpenAL sound system with no crackling and environment reverb support.
  • Many bugfixes

Building

At the moment the build environment is only set up for Windows, but I hope to change this shortly. Building on Windows is done with CMake.

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PROJECT FILE

Project type
NATIVE PORT
Genre
Shooter / Action
Status
beta
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
Sep 12, 2024

Target platforms 1

Windows
View on GitHub
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