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Metal Gear Solid Recompiled
PORTSNATIVE

Metal Gear Solid Recompiled

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

Metal Gear Solid Recompiled

Metal Gear Solid

OriginPlayStation

TechnologyStatic recompilation (native C/C++)

Available forWindows, Linux, macOS

View official project

About the project

Metal Gear Solid es un videojuego de acción-aventura y sigilo de 1998 desarrollado por Konami Computer Entertainment Japan, publicado por Konami para la consola PlayStation y dirigido por Hideo Kojima. Fue lanzado el 3 de septiembre de 1998 en Japón, el 21 de octubre de 1998 en Norteamérica y el 26 de febrero de 1999 en Europa. El juego fue desarrollado y pensado únicamente para la consola Playstation, según la entrevista que dio Kojima a la Revista Famitsu en la celebración de los 20 años de Playstatión.

3 versions of Metal Gear Solid

You're viewing: Metal Gear Solid Recompiled

Metal Gear Solid Recompiledgithub.com/alexbeavs-ps1-ports/metal-gear-solid-recomp
Windows
Linux
macOS
Current
Metal Gear Solid (mgs-reintegral)github.com/Drommedhar/mgs-reintegral
Windows
›
Midnight Ghost Stone (Metal Gear Solid, PS1)github.com/coccofresco/mgsone-recomp
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗
<p align="center"><a href="https://alexbeavs-ps1-ports.github.io/psxrecomp-ports/"><img src="https://raw.githubusercontent.com/alexbeavs-ps1-ports/psxrecomp-ports/main/docs/assets/alexbeav-ps1-recomps-banner.png" alt="Alexbeav's PS1 Recomps" width="100%"></a></p>

Metal Gear Solid Recompiled

This release candidate uses PSXRecomp and the shared recomp-ui launcher. You must supply your own SLES-01370 game disc and SCPH-5502/5552 Europe BIOS. The package contains no game disc, retail BIOS, generated retail game code, or saved game.

Setup

  1. Extract the complete setup ZIP into a writable folder.
  2. Start Metal_Gear_Solid_Recompiled (.exe on Windows).
  3. Select your CUE file and the required BIOS in the setup wizard.
  4. Run Generate & rebuild and wait for the game to start.

On Windows, the setup wizard can download the portable build tools. On Linux and macOS, install CMake, Ninja, Python 3, and a C/C++ compiler first. Keep the CUE and all files it references together. The BIOS must be 524288 bytes with SHA-256 1faaa18fa820a0225e488d9f086296b8e6c46df739666093987ff7d8fd352c09.

Candidate status

Version 0.1.0 is being prepared for September 7, 2026. Package setup and gameplay acceptance are pending; native build checks do not establish gameplay support. The exact source and dependency identities are in project-manifest.toml. See feasibility and validation for the tested scope.

About this project

This project was developed with AI assistance. AI assists with code, documentation, and investigation; Alex tests the game and makes release decisions. Validation claims describe only the tests actually performed.

Credits and licenses

Framework: PSXRecomp. Launcher: recomp-ui. Their licenses and dependency notices remain in the corresponding source directories. The original game and its trademarks belong to their respective owners.

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
PlayStation
Technology
Static recompilation (native C/C++)
Version
—
Updated
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Target platforms 3

Windows
Linux
macOS
View on GitHub
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