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Mortal Kombat vs. DC Universe
PORTSNATIVE

Mortal Kombat vs. DC Universe

NATIVE PORTFIGHTING / COMBATWINDOWSLINUXMACOSALPHA

Mortal Kombat vs. DC Universe

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Mortal Kombat vs. DC Universe es un videojuego de peleas que junta las franquicias de Mortal Kombat y DC Comics, fue desarrollado por Midway Games —siendo este su último proyecto, ya que la compañía entró en bancarrota poco después— y por Warner Bros. Interactive. Es el primer título de la franquicia Mortal Kombat que solo se encuentra disponible para consolas de séptima generación. Salió a la venta 16 de noviembre de 2008 para las plataformas de Xbox 360 y PlayStation 3, posee dos bandos con 11 personajes cada uno, 22 en total.

2 versions of Mortal Kombat vs. DC Universe

You're viewing: Mortal Kombat vs. DC Universe

Mortal Kombat vs. DC Universegithub.com/KawaiiBunga/MKVDCU-Recomp
Windows
Linux
macOS
Current
MKVDCU Androidgithub.com/lemooz/MKVDCU-Android
Android
›

Official project information

Author's original READMEOpen on GitHub ↗

MKVDCU-Recomp

An unofficial PC port of the Xbox 360 game Mortal Kombat vs. DC Universe, made by statically recompiling the game with ReXGlue. You supply your own copy of the game; the launcher builds the PC version on your machine.

Play

  1. Download MKVDCU-Recomp.exe from Releases and run it.
  2. Choose game folder: the folder you copied the game to, with default.xex in it.
  3. Install build tools: a one-time download. Windows asks once for permission to run Microsoft's installer.
  4. Build game: 5 to 20 minutes the first time, much faster after updates.
  5. Play. In game, F1 (or hold Back + Start) opens the settings menu and F2 shows the performance overlay.

Getting started covers each step in detail. If something goes wrong, see Troubleshooting. The launcher updates itself and the port, and has a Mods page (making mods).

Only the original retail release is supported (SHA-256 of default.xex: 2955F2E2…48E5A7). The project does not include or distribute any game files.

Status

Tested on one PC: the game boots, plays full Arcade matches with a controller and sound, and holds 60 FPS on a GTX 1650 SUPER. Other modes, hardware and long sessions need more testing. See Status and Performance.

Develop

PathWhat it is
targets/mkvsdcu/private/rexglue-host/The PC host: CMake project, F1 menu, telemetry, mod loader, and the function list for the supported XEX
launcher/MKVDCU.Launcher/The Windows launcher (WPF, .NET 8)
scripts/Build and run from a checkout, benchmark, make releases
references/rexglue-sdk/Pinned SDK source submodule; port patches live in patches/rexglue-sdk/
mods/index.jsonThe mod list the launcher offers
docs/Player guides, build notes, releasing

Build and run from a checkout with the steps in PC build. Release process: Releasing. Switch is a later target; switch/toolchain-test/ only proves the libnx toolchain.

Like what I do?

I love what I do and want to keep sharing it with the world. You can directly support me and my projects here: https://ko-fi.com/kawaiibunga

Read official guide
CALIFICACIÓN
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PROJECT FILE

Project type
NATIVE PORT
Genre
Fighting / Combat
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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