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Zombies Ate My Neighbors (Zombies Ate My Neighbors PC Port)
PORTSNATIVE

Zombies Ate My Neighbors (Zombies Ate My Neighbors PC Port)

NATIVE PORTSHOOTER / ACTIONWINDOWSALPHA

Zombies Ate My Neighbors (Zombies Ate My Neighbors PC Port)

Zombies Ate My Neighbors

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows

View official project

About the project

Zombies Ate My Neighbors es un videojuego de 1993, de acción, plataformas y disparos para las consolas Mega Drive de Sega y Super NES de Nintendo. El juego fue desarrollado, distribuido y producido originalmente por LucasArts como un homenaje cómico a clásicas películas de terror de la década de 1950 hasta la década de 1980. Fue publicado por Konami. El juego fue relanzado el 29 de junio de 2021 junto con al juego Ghoul Patrol en plataformas de octava generación y PC por parte de Disney Interactive / LucasFilm Games en colaboración con DotEmu.

2 versions of Zombies Ate My Neighbors

You're viewing: Zombies Ate My Neighbors (Zombies Ate My Neighbors PC Port)

Zombies Ate My Neighbors (Zombies Ate My Neighbors PC Port)github.com/moshferatu/zombies-ate-my-neighbors-pc-port
Windows
Current
Undead Neighbor Eaters — Android Native Portgithub.com/sirdankz/Undead-Neighbor-Eaters-Droid
Android
›

Official project information

Author's original READMEOpen on GitHub ↗

Zombies Ate My Neighbors PC Port

An unofficial PC port of the 1993 SNES game Zombies Ate My Neighbors.

It plays like the original game, with some additional features:

  • Widescreen support for 16:9, 16:10, and 21:9
  • Smoother motion on high refresh rate displays
  • USB controller support with twin-stick movement and aiming
  • Item and weapon cycling in both directions
  • Optional larger hitboxes for neighbors and items
  • Quick saving and quick loading
  • Top scores are saved between sessions
  • Skip the intro, or start the game on any level
  • Sound effects that are not played or get cut off in the original game can now be heard
  • Optional cheats: invincibility, all weapons / items, infinite ammo / uses, and more

Gameplay Video

Zombies Ate My Neighbors PC Port Gameplay Video

ROM (Required)

No game data is included.

You will need to obtain a copy of the original ROM:

RegionUSA
Size1,048,576 bytes
MD523c2af7897d9384c4791189b68c142eb
SHA-11be79496d7a38b293d6a5d9fba0e16f3cb37d5ff
SHA-256b27e2e957fa760f4f483e2af30e03062034a6c0066984f2e284cc2cb430b2059

Playing

Download the latest release.

Windows

Extract zamn-windows-x86_64.zip and run zamn_launcher.exe.

Choose your ROM file under game settings, change any other setting you like, then press Play.

Linux

Note: The Linux build is currently experimental.

Extract and run the launcher. SDL2 is included, so nothing else needs to be installed:

tar xzf zamn-linux-x86_64.tar.gz
cd zamn
./zamn_launcher

Generative AI Usage Disclaimer

Every line of code in this port has been generated using either Claude Code or Codex.

Port Progress

The port is fully playable, but is very much a work in progress.

The game's logic is being rewritten in C and validated against original ROM execution.

Some of the game is still being emulated, and only a very small portion of what is running natively has been translated into what could be called "readable" C.

Credits

  • zelda3 - reference for SNES port architecture
  • LakeSnes - used to emulate the original hardware and validate the port
  • Necrofy - reference for ROM data format
  • Zombies Ate My Neighbors DX - the inspiration for twin-stick controls and hitbox changes
  • Bloody Disgusting ROM Hack - inspiration for game over blood color setting
  • Reverse Inventory Cycling ROM Hack - inspiration for inventory cycling setting
View official project
CALIFICACIÓN
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PROJECT FILE

Project type
NATIVE PORT
Genre
Shooter / Action
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
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