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Need for Speed: Underground Decompilation
PORTSNATIVE

Need for Speed: Underground Decompilation

NATIVE PORTRACING / DRIVINGWINDOWSLINUXMACOSALPHA

Need for Speed: Underground Decompilation

Need for Speed: Underground

OriginPlayStation 2

TechnologyDecompilation and reconstruction in C/C++

Available forWindows, Linux, macOS

View official project

About the project

Need for Speed: Underground es un videojuego de carreras desarrollado por EA Black Box y publicado por Electronic Arts en el 2003. Es parte de la saga de videojuegos Need for Speed y ha sido desarrollado por EA Black Box.

3 versions of Need for Speed: Underground

You're viewing: Need for Speed: Underground Decompilation

Need for Speed: Underground Decompilationgithub.com/dbalatoni13/nfsug
Windows
Linux
macOS
Current
Need for Speed: Underground (Android)github.com/codepdbh/nfsu1-recompiled
Android
Windows
›
Need for Speed: Underground (Switch)github.com/antoxa2584x/nfsu1-sw
To be confirmed
›

Official project information

Author's original READMEOpen on GitHub ↗

Need for Speed: Underground (GC) Build Status Code Progress Data Progress Discord Badge

<!-- Replace with your repository's URL. -->

A work-in-progress decompilation of the GameCube version of Need for Speed: Underground.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • GNDP8P: Sep 10, 2003 prototype

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/dbalatoni13/nfsug.git
    
  • Configure:

    python configure.py
    
  • Build:

    ninja
    
  • Extract Speed.elf, copy it into orig/GNDP8P and convert it into a DOL:

    ./build/tools/dtk elf2dol ./orig/GNDP8P/Speed.elf ./orig/GNDP8P/sys/main.dol
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Racing / Driving
Status
alpha
Original platform
PlayStation 2
Technology
Decompilation and reconstruction in C/C++
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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