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Open Wheels
PORTSNATIVE

Open Wheels

NATIVE PORTROLE-PLAYING / RPGANDROIDBETA

Open Wheels

Happy Wheels

TechnologyNative C/C++ port (engine reimplementation)

Available forAndroid

View official project

About the project

Happy Wheels es un juego de navegador basado en la física ragdoll desarrollado y publicado por Fancy Force. Creado por el diseñador de videojuegos Jim Bonacci en 2010, el juego cuenta con varios personajes, que utilizan vehículos diferentes, a veces anormales, para atravesar muchos niveles del juego. El juego es conocido por su violencia gráfica y la cantidad de contenido generado por el usuario, que sus jugadores producen sobre una base regular, con los mapas de juego compartidos en un servidor público.

2 versions of Happy Wheels

You're viewing: Open Wheels

Open Wheelsgithub.com/officialmelon/OpenWheels
Android
Current
Happy Wheelsgithub.com/Afterflash/HappyWheels
Windows
Linux
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

OpenWheels

An open-source remake of the Happy Wheels mobile game, rebuilt in C++ and running natively on Windows, Linux, macOS, Android and iOS.

OpenWheels is a function-for-function reconstruction of the Android game (cocos2d-x + Box2D), so the campaign plays exactly like the original. On top of that it adds what mobile never had: the level editor, online levels from the browser game, the five browser-only characters, controller support and a page of Quality of Life options. No ads, no account needed.

Main menu

Unofficial fan project, not affiliated with Fancy Force or Jim Bonacci. The repository contains no game assets: you need your own copy of the game. See Legal.

Highlights

  • All 73 campaign levels, physics checked body by body against the original (parity)
  • 11 characters: the six mobile ones plus Lawnmower Man, Explorer Guy, Santa Claus, Irresponsible Mom and Helicopter Man, each with a new campaign chapter (restored characters)
  • Level editor with everything the browser editor can do (editor)
  • Online levels from totaljerkface.com, with replays, ratings and login (online levels)
  • Ghost racing and level sharing with friends on the same Wi-Fi (race, nearby)
  • Controllers, keyboard remapping, blood styles, camera zoom and more (QoL, controllers)

The full tour with screenshots and the controls is in docs/FEATURES.md.

Get it

Download the latest build from Releases:

  • Windows: unzip OpenWheels-windows.zip and run OpenWheels.exe
  • Android: install OpenWheels-release.apk (allow unknown sources)
  • Linux: unpack OpenWheels-linux-x86_64.tar.gz and run ./OpenWheels
  • macOS, iOS: unsigned packages when available, otherwise build from source

To build it yourself, see docs/BUILDING.md.

Controls on PC: arrows / WASD to drive and lean, Space for the special action, Z to eject, Esc to pause, R to restart, F11 for fullscreen. Controllers work too.

Documentation

  • Features and controls
  • Building from source and project layout
  • Documentation index: how the reconstruction was done, parity, per-module notes
  • Changelog

Credits

Made by @officialmelon.

Happy Wheels was created by Jim Bonacci and published by Fancy Force (totaljerkface.com). Online levels belong to their authors. Built on cocos2d-x (MIT) and Box2D (zlib).

Legal

OpenWheels is an unofficial, non-commercial fan project, not affiliated with, endorsed by or sponsored by Fancy Force or Jim Bonacci. Happy Wheels is their trademark, and its art, sounds, text and levels are their property. This repository contains no game assets. If you enjoy OpenWheels, please support the official game. Full notice: NOTICE.md.

License

The OpenWheels source code is MIT, © 2026 officialmelon. It covers only the OpenWheels code, not Happy Wheels or its assets.

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Role-Playing / RPG
Status
beta
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
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Target platforms 1

Android
View on GitHub
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