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Pilotwings 64 Recompiled
PORTSNATIVE

Pilotwings 64 Recompiled

NATIVE PORTPLATFORMERWINDOWSLINUXALPHA

Pilotwings 64 Recompiled

Pilotwings 64

OriginNintendo 64

TechnologyStatic recompilation (native C/C++)

Available forWindows, Linux

View official project

About the project

Pilotwings 64 es un videojuego para la Nintendo 64 publicado en 1996, junto con el lanzamiento de la consola. Fue el único de los dos títulos lanzados conjuntamente con la consola junto con Super Mario 64. El juego es una secuela de Pilotwings, aparecido para la SNES, el cual fue también un título publicado con el lanzamiento de esta consola.

3 versions of Pilotwings 64

You're viewing: Pilotwings 64 Recompiled

Pilotwings 64 Recompiledgithub.com/danielgomesvieira2000/pilotwings-64-recomp
Windows
Linux
Current
Birdman64 (Pilotwings 64)github.com/NoahVl/Birdman64
Windows
Linux
›
Pilotwings 64github.com/n64decomp/pw64
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗

Pilotwings 64: Recompiled

A native PC port of Pilotwings 64 for Windows and Linux, made by statically recompiling the game with N64Recomp.

Unofficial and not affiliated with Nintendo. No game data is included: you need your own dump of Pilotwings 64 (USA).

Features

  • Widescreen at your display's aspect ratio, with the HUD at the screen edges
  • High frame rate through matrix interpolation, up to your display's refresh rate
  • No black overscan border
  • Instant screen changes (the original stalls up to six seconds on some menus)
  • Launcher with graphics, sound and controls settings, remapping and mod support
  • Keyboard and controller support

Getting started

  1. Download the build for your system from Releases.
  2. Extract it and run Pilotwings64Recomp.exe (Windows) or Pilotwings64Recomp.sh (Linux).
  3. Pick your dump in the launcher.

The dump must be Pilotwings 64 (USA), SHA-1 ec771aedf54ee1b214c25404fb4ec51cfd43191a, as .z64, .n64, .v64 or a ZIP.

On Linux the port needs a working Vulkan driver and the distribution's SDL2, GTK 3 and FreeType; see README-LINUX.txt in the download.

Default keyboard controls

N64KeyN64Key
StickArrow keysStartEnter
AXZZ
BCL / RA / S
C buttonsI J K LD-padT F G H

Building from source

See docs/BUILDING.md. In short:

# Linux
git clone --recurse-submodules https://github.com/danielgomesvieira2000/pilotwings-64-recomp
cd pilotwings-64-recomp
bash tools/setup_linux.sh --install
bash tools/build_linux.sh "/path/to/Pilotwings 64 (USA).z64"

Windows builds the same way through WSL; the commands are in BUILDING.md.

Documentation

  • Building
  • How the port works
  • Game internals
  • Changelog

Credits

  • N64Recomp and N64ModernRuntime by Mr-Wiseguy and contributors
  • RT64 by Dario and contributors
  • RecompFrontend by the N64Recomp contributors
  • Pilotwings 64 decompilation by Garrett Smith (gcsmith) and contributors, which this port is built from
  • Pilotwings64Recomp by gcsmith, for identifying the hardware accesses the runtime cannot serve
  • ido-static-recomp and splat, used by the decompilation's build
  • PromptFont by Yukari "Shinmera" Hafner, for the controller glyphs
  • The runtime harness and launcher come from Wave Race 64: Recompiled, and the single-player controls setup from Rayman 2: Recompiled

Every third-party component and its license is listed in THIRD_PARTY_NOTICES.md.

AI use

This project was made with AI. Its code, patches, tools, documentation and artwork were written by Claude (Anthropic) in Claude Code, directed and tested by Daniel Gomes Vieira. The libraries and the decompilation it builds on are the work of the people credited above.

License

The project's own code is MIT. A built executable links N64ModernRuntime (GPL-3.0), so a distributed binary is a GPL-3.0 combined work whose source is this repository. The executable contains the game's code, recompiled from a dump; Pilotwings 64 is the property of Nintendo.

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Platformer
Status
alpha
Original platform
Nintendo 64
Technology
Static recompilation (native C/C++)
Version
—
Updated
Sep 17, 2026

Target platforms 2

Windows
Linux
View on GitHub
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