Skip to content
PORTSNATIVE.
HomeCatalog
Web GamesEmulatorsToolsNews
PORTSNATIVE.

A catalog for discovering ports and related projects. We link to official sources and do not host original game files.

ExploreCatalogMy list
InformationAbout usSuggest a portSupportDonationsLegal notice
© 2026 PortsNative
Back to catalog
Shockolate
PORTSNATIVE

Shockolate

NATIVE PORTROLE-PLAYING / RPGWINDOWSLINUXBETA

Shockolate

System Shock

OriginMS-DOS

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux

View official project

About the project

System Shock es un videojuego de rol de acción desarrollado por Looking Glass Technologies y distribuido por Origin Systems. Fue puesto a la venta el 26 de marzo de 1994. El juego tuvo una secuela, System Shock 2, publicada el 11 de agosto de 1999.

2 versions of System Shock

You're viewing: Shockolate

Shockolategithub.com/Interrupt/systemshock
Windows
Linux
Current
System Shock (Android)github.com/raposomiguel50/system-shock-android
Android
›

Official project information

Author's original READMEOpen on GitHub ↗

Shockolate - System Shock, but cross platform

Based on the source code for PowerPC released by Night Dive Studios, Incorporated.

GENERAL NOTES

Shockolate is a cross-platform source port of System Shock, using SDL2. This runs well on Linux and Windows right now, with some missing features that need reviving due to not being included in the source code that was released.

The end goal for this project is something like what Chocolate Doom is for Doom: an experience that closely mimics the original, but portable and with some quality-of-life improvements, including an OpenGL renderer and mod support!

Join our Discord to follow along with development: https://discord.gg/m45xPan

work so far

Running

1: Getting Shockolate

From a prebuilt package

We build downloadable packages for both Linux and Windows.

From source code

See COMPILING.md in the repository.

2: Required Resources

2a: Game data

Original cd-rom or SS:EE assets in a res/data folder need to be next to the executable.

Floppy disk assets are an older version that we can't load currently.

2b: Music sound font (optional)

In the res folder, add a .sf2 sound font file that should be used for playback.

There is a file on the internet that's close to the Windows default everyone knows: http://rancid.kapsi.fi/windows.sf2 Please note that this is a file of unknown provenance.

3: Running

./systemshock

Command line parameters

-nosplash Disables the splash screens, causes the game to start straight to the main menu -data-dir Points the game to an alternate data directory, must still be called "res"

Modding Support

Shockolate supports loading mods and full on fan missions. Point the executable at a mod file or folder and the game will load it in. So far mod loading supports additional .res and .dat files for resources and missions respectively.

Run a fan mission from a folder:

./systemshock /Path/To/My/Mission

Run a fan mission from specific files:

./systemshock my-archive.dat my-strings.res

Control modifications

Movement

Shockolate replaces the original game's movement with WASD controls, and uses F as the mouselook toggle hotkey. This differs from the Enhanced Edition's usage of E as the mouselook hotkey, but allows us to keep Q and E available for leaning.

Additional hotkeys

  • Ctrl+G cycles between graphics rendering modes
  • Ctrl+F to enable full screen mode
  • Ctrl+D to disable full screen mode
Read official guide
CALIFICACIÓN
—
Loading votes…
Advertisement

PROJECT FILE

Project type
NATIVE PORT
Genre
Role-Playing / RPG
Status
beta
Original platform
MS-DOS
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
Apr 8, 2019

Target platforms 2

Windows
Linux
View on GitHub
Advertisement