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Mario Kart Wii
PORTSNATIVE

Mario Kart Wii

NATIVE PORTRACING / DRIVINGWINDOWSALPHA

Mario Kart Wii

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows

View official project

About the project

Mario Kart Wii es un videojuego de carreras de karts desarrollado y distribuido por Nintendo para la Nintendo Wii. Es la sexta entrega de la serie Mario Kart y se lanzó en abril de 2008. Al igual que sus entregas anteriores, Mario Kart Wii incorpora personajes jugables de la serie Mario, que participan en carreras en 32 pistas diferentes utilizando elementos especializados para obstaculizar a los oponentes u obtener ventajas. El juego presenta múltiples modos de juego para un jugador y multijugador, incluida la pantalla dividida de dos a cuatro personas.

8 versions of Mario Kart Wii

You're viewing: Mario Kart Wii

Mario Kart Wiigithub.com/snailspeed3/mkw
Windows
Current
KartPad (Mario Kart Wii)github.com/chrissotraidis/kartpad
iOS
Android
macOS
›
DriftDroidgithub.com/dorPXP/driftdroid
Android
›
Mario Kart Wii (3DS)github.com/MiniBandit/MKW-3DS
To be confirmed
›
Mario Kart Wii (doldecomp)github.com/doldecomp/mkw
Windows
›
Mario Kart Wii (mkw)github.com/vabold/mkw
Windows
›
Mario Kart Wii (mkwii-ps5)github.com/Phi1ow/mkwii-ps5
Windows
›
WiiCompiledgithub.com/patchzyy/Wiicompiled
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗

Mario Kart Wii
Build Status main.dol Progress StaticR.rel Progress Discord Badge

A work-in-progress decompilation of Mario Kart Wii.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • RMCP01: (PAL)

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/riidefi/mkw.git
    
  • Copy your game's disc image to orig/RMCP01.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    
  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Racing / Driving
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
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