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SSX 3
PORTSNATIVE

SSX 3

NATIVE PORTSPORTSWINDOWSLINUXMACOSALPHA

SSX 3

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

SSX 3 es un videojuego de snowboarding publicado por Electronic Arts y desarrollado por EA Sports BIG, que fue lanzado a finales del 2003. Es la tercera instalación en la serie de juegos SSX, y está aprobado con THX.

2 versions of SSX 3

You're viewing: SSX 3

SSX 3github.com/ssxdecomp/ssx3
Windows
Linux
macOS
Current
SSX 3 (ssx3-decomp)github.com/andersfischernielsen/ssx3-decomp
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗

SSX 3 (2003)

This is a work-in-progress decompilation of SSX 3 (2003) for the PlayStation 2. This project builds the NTSC-U version of the game (SLUS_207.72, sha1 77114dfd1205eaccf1ccc18c5f9650097fa78bd8). Other regions and versions may be considered once NTSC-U has been completed and matched.

The main goal of this project is to decompile the game code to matching source code. This project doesn't contain any game assets or original code from the game's executable. It requires your own copy of the game to build and run this project.

Setup

You will need:

  • a Linux system that can run 32 bit applications. WSL2 should work as well.
  • a copy of binutils for the mips-linux-gnu target
  • A NTSC-U disc image (obtained legally)

Setup on Windows from Scratch (Ubuntu WSL2)

  1. Install Ubuntu WSL2.
  2. Open a Ubuntu WSL terminal and cd into a path inside the Linux filesystem (not /mnt/c/...), e.g. cd ~.
  3. Clone the repo:
    git clone https://github.com/ssxdecomp/ssx3
    cd ssx3
    
  4. Install dependencies:
    sudo dpkg --add-architecture i386
    sudo apt-get update
    sudo apt install -y binutils-mips-linux-gnu ninja-build wine python3.12-venv cpp
    
  5. Run the setup script:
    chmod +x ./scripts/setup.sh
    ./scripts/setup.sh
    
  6. Place the game files into the newly made disc directory.
  7. Set up the Python virtual environment:
    python3 -m venv venv
    . venv/bin/activate
    pip install -r requirements.txt
    
  8. Run the first build:
    python3 configure.py -o -c
    ninja
    

Rebuilding after closing and reopening WSL

Once set up, you don't need to repeat the steps above. Just:

cd ssx3
. venv/bin/activate
python3 configure.py -o -c
ninja

Debian/Ubuntu

Install required packages:

sudo apt install -y binutils-mips-linux-gnu ninja-build wine

Download required tools:

./scripts/setup.sh

Make a disc directory in the root of this repository, and copy the files from the NTSC-U game disc into it.

Set up a venv for splat:

python -m venv venv
. venv/bin/activate
pip install -r requirements.txt

./configure.py ultimately does the setup.

Building

ninja
Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Sports
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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