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SSX Tricky Decompilation
PORTSNATIVE

SSX Tricky Decompilation

NATIVE PORTRACING / DRIVINGWINDOWSLINUXMACOSALPHA

SSX Tricky Decompilation

SSX Tricky

OriginPlayStation 2

TechnologyStatic recompilation (native C/C++)

Available forWindows, Linux, macOS

View official project

About the project

SSX Tricky es un videojuego de snowboarding, el segundo en la serie de juegos SSX. Es tan similar al primero que fue más conocido como un upgrade. En SSX, los jugadores eligen uno de los muchos personajes, participan en carreras o competencias de puntaje, y ganar recompensas. Las secuelas son SSX 3, SSX On Tour, y SSX Blur.

3 versions of SSX Tricky

You're viewing: SSX Tricky Decompilation

SSX Tricky Decompilationgithub.com/ssxdecomp/ssxtricky
Windows
Linux
macOS
Current
OpenTricky (SSX Tricky, PC)github.com/GiZcesi/OpenTricky
Windows
›
SSX Tricky Recompilation (Xbox, Linux)github.com/reindance/ssx-tricky-recomp
Linux
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗

SSX Tricky

This is a work-in-progress decompilation of SSX Tricky for the PlayStation 2.

This project builds the NTSC-U version of the game (SLUS_203.26). Other regions and versions may be considered once NTSC-U has been completed and matched.

Setup

You will need:

  • a Linux system that can run 32 bit applications. WSL2 should work as well. The compiler in tools/cc is a 32 bit i386 binary.
  • Python 3.13, with pipenv
  • A NTSC-U disc image (obtained legally)

Arch Linux

# pacman -S lib32-gcc-libs

Debian/Ubuntu

# apt install -y pipenv ninja-build

Fedora

# dnf install -y python3.13 ninja-build glibc.i686

Fedora does not package pipenv; install it with pip install --user pipenv or uv tool install pipenv.

Make a disc directory in the root of this repository, and copy the files from the NTSC-U game disc. Only disc/SLUS_203.26 is needed to build; the rest of the disc is for asset work later.

If what you have is a disc image rather than loose files, pull just the executable out of it:

$ mkdir -p disc
$ isoinfo -i /path/to/ssx.iso -x '/SLUS_203.26;1' > disc/SLUS_203.26
$ sha1sum disc/SLUS_203.26
45e9fd5fa4c0b30ffbd4155a9e256d5eabc65d23  disc/SLUS_203.26

Keep the image itself outside the working tree; disc/ and the usual disc-image extensions are ignored.

Download the toolchain -- the decompals binutils and ee-gcc 2.9, both pinned and checked against a sha256:

$ ./download.sh

Neither lives in the repository. Re-running is a no-op once the versions on disk match the pins; delete tools/binutils or tools/cc/ee-991111-01 to force a re-download. See tools/cc/README.md for where the compiler comes from and under what terms.

Setup a venv for splat:

$ pipenv install

pipenv run ./configure.py ultimately does the setup.

Building

ninja should do the trick.

The build is correct when the rebuilt image is byte-identical to the disc's executable, which ninja checks for you against config/checksum.sha1. Pass --skip-checksum to configure.py while you are deliberately mid-change.

Tools

pipenv run python -m mapfile_parser first_diff out/SLUS_203.26.map disc/SLUS_203.26report the first byte that diverges from the disc's executable, and which symbol it is in
tools/compdbwrite compile_commands.json for clangd
./configure.py --objectsbuild objects twice, into obj/target and obj/current, and write objdiff.json

Documentation

  • doc/styleguide.md -- naming and formatting, following the original codebase.
Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Racing / Driving
Status
alpha
Original platform
PlayStation 2
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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