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Star Wars Episode I: The Phantom Menace Recompiled
PORTSNATIVE

Star Wars Episode I: The Phantom Menace Recompiled

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

Star Wars Episode I: The Phantom Menace Recompiled

Star Wars Episode I: The Phantom Menace

OriginPlayStation

TechnologyStatic recompilation (native C/C++)

Available forWindows, Linux, macOS

View official project

About the project

Star Wars, conocida también en español como La guerra de las galaxias, es una franquicia de medios de épica espacial compuesta primordialmente de una serie de películas concebidas por el cineasta estadounidense George Lucas en la década de 1970, y producidas y distribuidas inicialmente por 20th Century Fox y posteriormente por The Walt Disney Company a partir de 2012.

2 versions of Star Wars Episode I: The Phantom Menace

You're viewing: Star Wars Episode I: The Phantom Menace Recompiled

Star Wars Episode I: The Phantom Menace Recompiledgithub.com/alexbeavs-ps1-ports/star-wars-episode-i-the-phantom-menace-recomp
Windows
Linux
macOS
Current
Star Wars Episode I: The Phantom Menace (OpenPhantom)github.com/OpenPhantom/OpenPhantom
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗
<p align="center"><a href="https://alexbeavs-ps1-ports.github.io/psxrecomp-ports/"><img src="https://raw.githubusercontent.com/alexbeavs-ps1-ports/psxrecomp-ports/main/docs/assets/alexbeav-ps1-recomps-banner.png" alt="Alexbeav's PS1 Recomps" width="100%"></a></p>

Star Wars Episode I: The Phantom Menace Recompiled

This release candidate uses PSXRecomp and the shared recomp-ui launcher. You must supply your own SLES-02034 game disc and SCPH-5502/5552 Europe BIOS. The package contains no game disc, retail BIOS, generated retail game code, or saved game.

Setup

  1. Extract the complete setup ZIP into a writable folder.
  2. Start Star_Wars_Episode_I__The_Phantom_Menace_Recompiled (.exe on Windows).
  3. Select your CUE file and the required BIOS in the setup wizard.
  4. Run Generate & rebuild and wait for the game to start.

On Windows, the setup wizard can download the portable build tools. On Linux and macOS, install CMake, Ninja, Python 3, and a C/C++ compiler first. Keep the CUE and all files it references together. The BIOS must be 524288 bytes with SHA-256 1faaa18fa820a0225e488d9f086296b8e6c46df739666093987ff7d8fd352c09.

Candidate status

Version 0.1.0 is being prepared for September 7, 2026. Package setup and gameplay acceptance are pending; native build checks do not establish gameplay support. The exact source and dependency identities are in project-manifest.toml. See feasibility and validation for the tested scope.

About this project

This project was developed with AI assistance. AI assists with code, documentation, and investigation; Alex tests the game and makes release decisions. Validation claims describe only the tests actually performed.

Credits and licenses

Framework: PSXRecomp. Launcher: recomp-ui. Their licenses and dependency notices remain in the corresponding source directories. The original game and its trademarks belong to their respective owners.

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
PlayStation
Technology
Static recompilation (native C/C++)
Version
—
Updated
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Target platforms 3

Windows
Linux
macOS
View on GitHub
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