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TimeSplitters: Future Perfect (PC)
PORTSNATIVE

TimeSplitters: Future Perfect (PC)

NATIVE PORTSHOOTER / ACTIONWINDOWSALPHA

TimeSplitters: Future Perfect (PC)

TimeSplitters: Future Perfect

OriginXbox

TechnologyStatic recompilation (native C/C++)

Available forWindows

View official project

About the project

TimeSplitters: Future perfect es la tercera y última entrega de la saga TimeSplitters. Este que fue desarrollado por Free Radical y publicado por EA Games. Este videojuego, que opta por la acción en primera persona, vuelve a innovar como hizo su antecesor, TimeSplitters 2. Esta vez fue EA Games quién se ocupó de la distribución y, como hizo la anterior entrega, mejoró en muchos más aspectos que TimeSplitters 2 respecto a TimeSplitters.

2 versions of TimeSplitters: Future Perfect

You're viewing: TimeSplitters: Future Perfect (PC)

TimeSplitters: Future Perfect (PC)github.com/NeilSeligmann/tsfp-recomp
Windows
Current
timesplitters future perfect pc (TheDoffman)github.com/TheDoffman/timesplitters-future-perfect-pc
Windows
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

TimeSplitters: Future Perfect — Xbox static recompilation

A static recompilation of the original Xbox build of TimeSplitters: Future Perfect (Free Radical Design / EA, 2005) into C, with a native host layer (kernel, XDK, D3D8/NV2A rendering on Vulkan, DirectSound audio, input) for modern PCs.

Status: experimental. The title boots, plays its intros and menus and runs Story mode in a window with audio and keyboard/pad input. It is not complete or bug-free (rendering gaps, missing XDK functions and stops are expected). See docs/STATUS.md.

This repository contains no game code, assets, BIOS or disc images. You must supply your own legally obtained copy of the game. Everything derived from it is generated locally and is gitignored.

AI disclaimer

This project was built with heavy use of AI coding agents: Claude (Anthropic, via Claude Code) and Codex (OpenAI). The agents wrote most of the code, tooling and documentation under human direction. Not every line has been reviewed by a human. Claims in the code are labelled by confidence (MEASURED, INFERRED, FABRICATED), and FABRICATED/INFERRED behaviour (for example host-side timing and shortcuts) is not original console behaviour. Use at your own risk, with no warranty. Details: docs/AI-DISCLOSURE.md.

Quick start (Linux)

You need: the Xbox NTSC-U disc image of TimeSplitters: Future Perfect, plus the packages below.

# 1. Dependencies (Debian/Ubuntu)
sudo apt-get install build-essential clang cmake ninja-build pkg-config git \
    libsdl3-dev libvulkan-dev glslang-tools xvfb          # xvfb only for headless runs
curl -LsSf https://astral.sh/uv/install.sh | sh             # installs uv (Python tooling)

# 2. Python environment
uv sync

# 3. Put your disc image here and extract the executable
mkdir -p discs build
cp /path/to/your/TimeSplitters-Future-Perfect-xbox.iso discs/tsfp-xbox.iso
uv run python -m tools.xdvdfs.cli discs/tsfp-xbox.iso --extract default.xbe --dest build

# 4. Lift the executable to C and build the host (first run takes several minutes)
uv run python -m tools.private_host build

# 5. Play
uv run python -m tools.private_host play -- --disc discs/tsfp-xbox.iso --window --interactive \
    --gpu-live --gpu-live-inferred --present window --pad-source keyboard

Add --mute to silence audio, --skip-intro to skip the studio logos. Press Escape or close the window to exit. Run uv run python -m tools.play --disc discs/tsfp-xbox.iso --list-flags for every option.

Expected build/default.xbe SHA-256: 3cfd001a84fc3e08175d6c4b2e42ebf49577a089b5d0bd87ac724f61a41816bc. Other dumps are not supported.

More: docs/RUNNING.md (controls, flags, troubleshooting), docs/ARCHITECTURE.md, docs/STATUS.md.

Layout

PathContents
src/native host: loader, kernel/XDK HLE, GPU (NV2A to Vulkan), audio, input, hand-written game replacements
tools/disc/XBE tools, the lifter driver (tools/lift), build/run drivers (private_host, play)
third_party/xboxrecomp/vendored lifter (see its LICENSE and NOTICE)
tests/c/C test suites built by CMake (ctest --test-dir build)

License

GPL-3.0, see LICENSE. Vendored code keeps its own license. TimeSplitters is the property of its owners; this project is unaffiliated.

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Shooter / Action
Status
alpha
Original platform
Xbox
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
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