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Wave Racer 64 recomp for android
PORTSNATIVE

Wave Racer 64 recomp for android

NATIVE PORTRACING / DRIVINGANDROIDALPHA

Wave Racer 64 recomp for android

Wave Race 64

OriginNintendo 64

TechnologyStatic recompilation (native C/C++)

Available forAndroid

View official project

About the project

Wave Race 64 es un videojuego de carreras de motos de agua desarrollado por Nintendo EAD en 1996 para la consola Nintendo 64. Este juego acompañó el lanzamiento de la consola en los tres mercados. Es el segundo juego de la saga iniciada con Wave Race para Game Boy, y continuada con Wave Race: Blue Storm para Nintendo GameCube.

6 versions of Wave Race 64

You're viewing: Wave Racer 64 recomp for android

Wave Racer 64 recomp for androidgithub.com/HLLArtyParty/WaveRace64RecompForAndroid
Android
Current
RaceWave46 (Wave Race 64)github.com/DomazinUS/RaceWave46
Windows
›
Wave Race 64 (AI-coded port)github.com/danielgomesvieira2000/wave-race-64-recomp
Windows
›
Wave Race 64 (PC, chronic8000)github.com/chronic8000/WaveRace64Recompiled
Windows
›
Wave Race 64 Decompilationgithub.com/LLONSIT/Wave-Race-64
Windows
Linux
macOS
›
Wave Race 64 Recompiledgithub.com/elliotttate/wave-race-64-recomp
Windows
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

Wave Race 64 Recompiled for Android

Experimental Android port layer for the public Wave Race 64 recompilation project.

This repository contains no Nintendo ROM data. It expects a legally obtained Wave Race 64 (USA) (Rev A / v1.1) dump.

Expected normalized ROM SHA-1: 508dfc2d4caa42b6f6de5263d0aed5e44ac7966a.

Android port / maintainer: @bainface

MVP target

  • Android 9+ / API 28
  • ARM64 (arm64-v8a)
  • Vulkan / RT64
  • Landscape
  • Physical controller
  • Java ROM picker before the native runtime starts
  • Z64/V64/N64 byte-order normalization
  • 4 Kbit EEPROM saves through N64ModernRuntime

Build flow

  1. scripts/prepare_upstream.sh checks out the pinned Wave Race source and Android-capable RT64 fork.
  2. scripts/generate_sources.sh /path/to/your/rom generates RecompiledFuncs/ from your own ROM.
  3. overlay/apply_android_overlay.py upstream applies the Android CMake/platform bridge.
  4. Gradle cross-compiles the native port into an APK.

ROMs and generated private source artifacts are ignored and must not be committed.

This is a bring-up branch, not a release build. The first goal is boot + graphics + controller + save; optional HD textures, replacement music and custom water polish come later.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Racing / Driving
Status
alpha
Original platform
Nintendo 64
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 1

Android
View on GitHub
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