Skip to content
PORTSNATIVE.
HomeCatalog
Web GamesEmulatorsToolsNews
PORTSNATIVE.

A catalog for discovering ports and related projects. We link to official sources and do not host original game files.

ExploreCatalogMy list
InformationAbout usSuggest a portSupportDonationsLegal notice
© 2026 PortsNative
Back to catalog
Xenogears (non-matching)
PORTSNATIVE

Xenogears (non-matching)

NATIVE PORTROLE-PLAYING / RPGWINDOWSALPHA

Xenogears (non-matching)

Xenogears

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows

View official project

About the project

Xenogears es un videojuego de ciencia ficción de rol desarrollado y publicado por Square para la PlayStation de Sony. Fue lanzado el 11 de febrero de 1998 en Japón y el 20 de octubre de 1998 en EE. UU. El juego nunca fue lanzado en territorios PAL. Fue reeditado por SQUARE ENIX como un título Greatest Hits en 2003, y en la PlayStation Network el 25 de junio de 2008 en Japón y el 22 de febrero de 2011 en EE. UU.

4 versions of Xenogears

You're viewing: Xenogears (non-matching)

Xenogears (non-matching)github.com/yaz0r/Noah
Windows
Current
Xenogearsgithub.com/ladysilverberg/xenogears-decomp
Windows
›
Xenogears (xenogears-decomp-port)github.com/Blizz127/xenogears-decomp-port
Windows
›
XenogearsRecompgithub.com/OpokXeno/xenogears-recomp
Windows
Linux
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

Noah: a Xenogears decompilation.

Build

This is a decompilation of Xenogears for PS1, based on the US release. All the code executing has been decompiled and reimplemented. Only the PSX sound chip is emulated.
The user must provide their own copy of Xenogears. No game data are provided in this project. It is not a matching decompilation, opting instead to reimplement the logic in modern(-ish) C++ with cross-platform in mind. This project currently builds and run on Windows/Linux.

Status:

Parts of the game are playable, but missing features will prevent progression. A player can use the in-engine debugger to jump over bugs to progress.

General

Rendering

  • Bulk of the rendering has been implemented and emulate the original PSX rendering for now
  • Some primitive and effects are missing

Audio

  • Sound is implemented and music can be played
  • Sound effects are missing/corrupted

Field Module

image

  • Functional for the most part
  • Known issues in some collision
  • Occasional missing Opcode in the VM can prevent progression
  • Implemts a field VM decompiler and debugger image

Battles

image

  • Basic battles can be played but anything advanced will have issues
  • Battle events system (cutscenes with the battle engine) have the basics implemented and some events start executing

Worldmap

image

  • World map have basic features implemented.
  • More progress will be done when normal player progression is unblocked

Prebuilts

Prebuilt versions aren't available at this moment.

Building

Only Windows and Linux builds are supported right now.

Windows

You need vs2022 installed with CMake

  • Clone with submodules
  • Launch the vs2022.bat to create solution.
  • Open the generated build/Noah.sln
  • Put the iso files as data/iso/1.bin and data/iso/2.bin (US version)
  • Run the Noah project
View official project
CALIFICACIÓN
—
Loading votes…
Advertisement

PROJECT FILE

Project type
NATIVE PORT
Genre
Role-Playing / RPG
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
Advertisement