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The Legend of Zelda: Twilight Princess
PORTSNATIVE

The Legend of Zelda: Twilight Princess

NATIVE PORTACTION / ADVENTUREWINDOWSALPHA

The Legend of Zelda: Twilight Princess

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows

View official project

About the project

The Legend of Zelda: Twilight Princess es un videojuego de acción-aventura de 2006 desarrollado por la filial EAD y distribuido por Nintendo para las videoconsolas GameCube y Wii (2006). Es el decimotercer lanzamiento de la franquicia The Legend of Zelda y el undécimo juego de su línea principal.

5 versions of The Legend of Zelda: Twilight Princess

You're viewing: The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princessgithub.com/zeldaret/tp
Windows
Current
Dusklightgithub.com/TwilitRealm/dusklight
Windows
Linux
macOS
Android
›
Dusklight (PS4)github.com/BgbrhrWatchinOVO/dusklight-ps4
To be confirmed
›
Twilight Princess (Dusklight Dual Screen)github.com/igawa6/dusklight
Android
›
Twilight Princess (Switch, Alek's Edition)github.com/Alexgg1014/The-Legend-of-Zelda-Twilight-Princess-Alek-s-Ultimate-NX-Edition
To be confirmed
›

Official project information

Author's original READMEOpen on GitHub ↗

The Legend of Zelda: Twilight Princess

Build Status Discord Badge GZ2E01 GZ2P01 GZ2J01 ShieldD

<!-- [RZDE01_00]: https://decomp.dev/zeldaret/tp/RZDE01_00.svg?mode=shield&label=RZDE01_00 [RZDE01_02]: https://decomp.dev/zeldaret/tp/RZDE01_02.svg?mode=shield&label=RZDE01_02 [RZDP01]: https://decomp.dev/zeldaret/tp/RZDP01.svg?mode=shield&label=RZDP01 [RZDJ01]: https://decomp.dev/zeldaret/tp/RZDJ01.svg?mode=shield&label=RZDJ01 [DZDE01]: https://decomp.dev/zeldaret/tp/DZDE01.svg?mode=shield&label=DZDE01 [Shield]: https://decomp.dev/zeldaret/tp/Shield.svg?mode=shield&label=Shield -->

A work-in-progress decompilation of The Legend of Zelda: Twilight Princess.

The code for the GameCube releases is completely matching. However, not every Translation Unit (TU) has been linked yet. Work is continuing by aligning the Debug version and getting the Wii versions to match. All versions are built from the same codebase using conditional compilation.

[!IMPORTANT] This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

This project itself is not, and will not, produce a port, to PC or any other platform. It is a decompilation of the original game code, which can be compiled back into a binary identical to the original.

<!-- markdownlint-disable MD033 -->

<img src="https://decomp.dev/zeldaret/tp.svg?w=512&h=256" width="512" height="256" alt="A visual">

<!-- markdownlint-enable MD033 -->

The project can target the following supported versions:

  • GZ2E01: GameCube - North America
  • GZ2P01: GameCube - Europe/Australia
  • GZ2J01: GameCube - Japan
  • RZDE01_00: Wii - North America (Rev 0)
  • RZDE01_02: Wii - North America (Rev 2)
  • RZDP01: Wii - Europe/Australia
  • RZDJ01: Wii - Japan
  • DZDE01: Wii - North America (Kiosk Demo)
  • Shield: Nvidia Shield - China
  • ShieldD: Nvidia Shield - China (Debug Version)

More information about the project can be found here: https://zsrtp.link

<!--ts-->
  • Progress
  • Dependencies
  • Building
  • Diffing
  • Contributing
  • FAQ

Dependencies

You will need the following dependencies:

  • git
  • ninja
  • python3
  • clang-format (optional)

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Linux

  • Install ninja.

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/zeldaret/tp.git
    
  • Copy your game's disc image to orig/GZ2E01.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC.
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To use a version other than GZ2E01 (GCN USA), specify it with --version.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

objdiff application window

Contributing

If you've got all the requirements set up and want to learn how to contribute to the decompilation effort, join our Discord server and check out our contribution guide.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
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