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Animal Crossing
PORTSNATIVE

Animal Crossing

NATIVE PORTACTION / ADVENTUREWINDOWSALPHA

Animal Crossing

TechnologyDecompilation and reconstruction in C/C++

Available forWindows

View official project

About the project

Animal Crossing, conocido en Japón como Dōbutsu no Mori en Japón, es un videojuego de simulador de vida desarrollado y publicado por Nintendo para la videoconsola Nintendo GameCube en el año 2001.

11 versions of Animal Crossing

You're viewing: Animal Crossing

Animal Crossinggithub.com/ACreTeam/ac-decomp
Windows
Current
Androidreddit.com/r/AndroidNativePorts/comments/1v5dbdd/animal_crossing_android_port
Android
›
Animal Crossing ( animalcrossing-visionos)github.com/chrissotraidis/bellpad
Windows
macOS
›
Animal Crossing (ACreTeam)github.com/ACreTeam/forest
Windows
›
Animal Crossing (Anbernic handhelds)github.com/TechProGabe/OpenCrossing-Anbernic
Linux
›
Animal Crossing (Android)github.com/zwaetschge/ACGC-Android-Port
Android
›
Animal Crossing (Animal Crossing PC Port - Deluxe Edition)github.com/imcynic/ACGC-Deluxe-PC-Port
Windows
›
Animal Crossing (Dreamcast)github.com/TechProGabe/OpenCrossing-Dreamcast
To be confirmed
›
Animal Crossing (PS3)github.com/EstudioCases/Animal-Crossing-Ps3-Port
To be confirmed
›
Animal Crossing (Xbox)github.com/TechProGabe/OpenCrossing-Xbox
To be confirmed
›
Animal Crossing PC Portgithub.com/flyngmt/ACGC-PC-Port
Windows
Linux
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

Animal Crossing
Build Status DOL Progress REL Progress Discord Badge

<img src="https://decomp.dev/ACreTeam/ac-decomp.svg?w=512&h=256" width="512" height="256">

A decompilation of Animal Crossing for the Nintendo GameCube.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • GAFE01_00: Rev 0 (USA)

A decompilation of the original N64 version of the game is being worked on here.

<!-- Quick Guides ============ - [Dumping Game Files](./docs/extract_game.md) - [Ghidra Setup](./docs/ghidra_setup.md) - [Generating Decomp Context](./docs/generating_decomp_context.md) - [decomp.me Basics](./docs/decomp_me_basics.md) - [Ghidra Basics](./docs/ghidra_basics.md) - [m2c Basics](./docs/m2c_basics.md) - [Decomp Basics](./docs/decomp_basics.md) -->

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone --recursive https://github.com/Prakxo/ac-decomp.git
    
  • Update and Initialize submodules:

    git submodule update --init --recursive
    
  • Copy your game's disc image to orig/GAFE01_00.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
  • Configure:

    python configure.py
    

    To use a version other than GAFE01_00 (USA), specify it with --version.

    Stock GC 2.6 with the external SJIS wrapper is the default. To use the optimized compiler with built-in SJIS conversion, run python configure.py --version GAFU01_00 --fast-mwcc. This uses the compiler set in build/GAFU01_00/compilers (including GC/2.6f1), or the directory specified by --compilers. Versions without GC 2.6 are unaffected. Omit --fast-mwcc when configuring to return to stock. The GC/2.6f1 compiler is an unreleased modification, so most users should stick to stock GC/2.6.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

Credits

  • jamchamb, Cuyler36, NWPlayer123 and fraser125 for past documentation of Animal Crossing.
  • encounter and NWPlayer123 for dtk-template and setting up the current build system.
View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
—
Technology
Decompilation and reconstruction in C/C++
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
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