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Animal Crossing (ACreTeam)
PORTSNATIVE

Animal Crossing (ACreTeam)

NATIVE PORTACTION / ADVENTUREWINDOWSALPHA

Animal Crossing (ACreTeam)

Animal Crossing

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows

View official project

About the project

Animal Crossing, conocido en Japón como Dōbutsu no Mori en Japón, es un videojuego de simulador de vida desarrollado y publicado por Nintendo para la videoconsola Nintendo GameCube en el año 2001.

11 versions of Animal Crossing

You're viewing: Animal Crossing (ACreTeam)

Animal Crossing (ACreTeam)github.com/ACreTeam/forest
Windows
Current
Animal Crossinggithub.com/ACreTeam/ac-decomp
Windows
›
Androidreddit.com/r/AndroidNativePorts/comments/1v5dbdd/animal_crossing_android_port
Android
›
Animal Crossing ( animalcrossing-visionos)github.com/chrissotraidis/bellpad
Windows
macOS
›
Animal Crossing (Anbernic handhelds)github.com/TechProGabe/OpenCrossing-Anbernic
Linux
›
Animal Crossing (Android)github.com/zwaetschge/ACGC-Android-Port
Android
›
Animal Crossing (Animal Crossing PC Port - Deluxe Edition)github.com/imcynic/ACGC-Deluxe-PC-Port
Windows
›
Animal Crossing (Dreamcast)github.com/TechProGabe/OpenCrossing-Dreamcast
To be confirmed
›
Animal Crossing (PS3)github.com/EstudioCases/Animal-Crossing-Ps3-Port
To be confirmed
›
Animal Crossing (Xbox)github.com/TechProGabe/OpenCrossing-Xbox
To be confirmed
›
Animal Crossing PC Portgithub.com/flyngmt/ACGC-PC-Port
Windows
Linux
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

PC port of Animal Crossing
Build Status Discord Badge

A work-in-progress PC port of Animal Crossing for the Nintendo GameCube.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • GAFE01_00: Rev 0 (USA)

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone --recursive https://github.com/Prakxo/ac-decomp.git
    
  • Update and Initialize submodules:

    git submodule update --init --recursive
    
  • Copy your game's disc image to orig/GAFE01_00.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
  • Configure:

    python configure.py
    

    To use a version other than GAFE01_00 (USA), specify it with --version.

  • Build:

    ninja
    

Credits

  • jamchamb, Cuyler36, NWPlayer123 and fraser125 for past documentation of Animal Crossing.
  • encounter and NWPlayer123 for dtk-template and setting up the current build system.
View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
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