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Cave Story (Mega Drive)
PORTSNATIVE

Cave Story (Mega Drive)

NATIVE PORTPLATFORMERBETA

Cave Story (Mega Drive)

Cave Story

TechnologyNative C/C++ port (engine reimplementation)

View official project

About the project

Cave Story es un videojuego freeware desarrollado originalmente para PC y versionado tiempo después a PlayStation Portable, GP2X, Xbox, Nintendo DSi, Nintendo 3DS, Nintendo Switch y en la consola Wii bajo el sistema de tienda WiiWare. Creado en Japón por Daisuke Amaya en 5 años de desarrollo continuo, Cave Story es un título de acción-plataformas estilo Metroidvania, es decir, combinando elementos de acción/aventura en 2D y exploración.

4 versions of Cave Story

You're viewing: Cave Story (Mega Drive)

Cave Story (Mega Drive)github.com/andwn/cave-story-md
To be confirmed
Current
Cave Storygithub.com/gameblabla/CSE2
Windows
›
doukutsu-rsgithub.com/doukutsu-rs/doukutsu-rs
Windows
Linux
macOS
Android
›
NxEngine-Evogithub.com/nxengine/nxengine-evo
Windows
Linux
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

Cave Story MD

Comparison Shot Video

日本語はこちら

This is a rewrite/port of the popular freeware game Cave Story for Sega Mega Drive/Genesis. It should work on any console or emulator. The main story is "finished", only little things and bugfixes remain.

Download

"Stable" releases can be found in the Releases tab.

Default Controls

If you have a 6 button controller:

  • C - Jump, confirm
  • B - Shoot
  • A - Fast forward through scripted events
  • Y, Z - Switch weapon
  • X - Map system
  • Start - Pause / Item Menu

For 3 button, A cycles through weapons. The rest is the same.

Cheats

  • Stage Select: up, down, left, right, A + Start. Like Sonic.
  • Infinite health/ammo: up, up, down, down, left, right, left, right, A + Start.

You can still get crushed, drown and fall out of bounds.

Note that you can't load or save the game while cheating (including the counter).

Compilation

  1. Dependencies: build-essential libpng-dev and a GCC cross compiler for "m68k-elf" such as Marsdev.
  2. Clone & make
  • For translations: make translate

Other Information

  • FAQ
  • Differences from PC
  • VRAM Layout

License

  • Source Code: MIT
  • Art and Story: Copyright Studio Pixel
  • Music Covers: CC-BY-NC

Further details in LICENSE.md.

tl;dr - Use the code however you like, but the assets and game itself can not be sold or used in commercial works.

Thanks

I did not know how to sort this list, so I did it alphabetically.

  • andwhyisit: A whole lot of testing. Automated builds.
  • DavisOlivier: Helped with a few music tracks.
  • Sik: Mega Drive tech support. Made the font used in-game.
  • Other people I probably forgot

Translations

Mostly taken from cavestory.org

  • English: Aeon Genesis Translations
  • Spanish: Vagrant Traducciones
  • French: Max le Fou
  • German: Reality Dreamers
  • Italian: Simon M.
  • Portuguese: Andre Silva
  • BR Portuguese: Alex "Foffano"
  • Chinese (Simplified): Hydrowing
  • Korean: Anonymous
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PROJECT FILE

Project type
NATIVE PORT
Genre
Platformer
Status
beta
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 0

View on GitHub
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