Skip to content
PORTSNATIVE.
HomeCatalog
Web GamesEmulatorsToolsNews
PORTSNATIVE.

A catalog for discovering ports and related projects. We link to official sources and do not host original game files.

ExploreCatalogMy list
InformationAbout usSuggest a portSupportDonationsLegal notice
© 2026 PortsNative
Back to catalog
Deltarune Chapter 1 (Wii)
PORTSNATIVE

Deltarune Chapter 1 (Wii)

NATIVE PORTROLE-PLAYING / RPGALPHA

Deltarune Chapter 1 (Wii)

Deltarune

OriginWindows

TechnologyNative C/C++ port (engine reimplementation)

View official project

About the project

Deltarune es un videojuego de rol creado por el desarrollador independiente estadounidense Toby Fox. El jugador controla a un ser humano, Kris, en un mundo donde los monstruos viven en la superficie de la Tierra. Kris y una compañera de clase llamada Susie caen de la Tierra a un lugar llamado "Mundo Oscuro" donde se encuentran con Ralsei, quien les informa que son héroes destinados a restaurar el equilibrio del mundo. Los jugadores se encuentran con varios seres que se hacen llamar "Oscuros" durante una búsqueda profetizada para sellar la fuente oscura.

5 versions of Deltarune

You're viewing: Deltarune Chapter 1 (Wii)

Deltarune Chapter 1 (Wii)github.com/WiiPhoney/Deltarune-Chapter-1-For-the-Wii
To be confirmed
Current
Deltarunegithub.com/TeamBlossomDevs/DeltaruneDecomp_beta
Windows
Linux
macOS
›
Deltarune (3DS, RANCH-BLAD)github.com/RANCH-BLAD/DELTARUNE-ON-3DS
To be confirmed
›
Deltarune (3DS)github.com/LinkTroisUn/DELTARUNE-3DS
To be confirmed
›
Deltarune (PS3)github.com/miduzikk/ProjectDELTA
To be confirmed
›

Official project information

Author's original READMEOpen on GitHub ↗

Deltarune Chapter 1 for the Wii

This is an early work-in-progress port of Deltarune Chapter 1 to the Nintendo Wii.

The project is in a very incomplete state. Only a small portion of the game is currently implemented, and bugs, missing features, and instability are expected. This repository is being shared to document progress and gather early feedback.


Current Features

  • 2 player support (planned to expand to 4 players)
  • Orientation-based controls (controls adapt based on how the Wii Remote is held)
  • Textbox sounds and select audio effects played through the Wii Remote speaker (work in progress)
  • Basic room transitions and collision handling
  • Animated player movement
  • Simple dialogue interactions
  • GameCube Controller support
  • GameCube Dance Mat support
  • Wii Remote and Classic Controller support

Controls

GameCube Controller

Movement

  • Move using the Control Stick or D-Pad

Actions

  • A — Interact / Continue dialogue
  • Hold B — Run

GameCube Dance Mat

The GameCube Dance Mat works using the standard D-Pad inputs.

Movement

  • Step on the directional arrows to move

Actions

  • A button area — Interact / Continue dialogue
  • B button area — Run

Wii Remote (Horizontal)

Hold the Wii Remote sideways like a classic controller.

Movement

  • Use the D-Pad to move

Actions

  • A — Interact / Continue dialogue
  • Hold B — Run

Wii Remote (Vertical)

The game automatically adjusts controls when the Wii Remote is held upright.

Movement

Because the controller is rotated vertically, the directions are remapped:

  • UP → Move Left
  • DOWN → Move Right
  • RIGHT → Move Up
  • LEFT → Move Down

Actions

  • 2 — Interact / Continue dialogue
  • Hold 1 — Run

Classic Controller

Movement

  • Use the Left Stick or D-Pad to move

Actions

  • A — Interact / Continue dialogue
  • Hold B — Run

Work in Progress

  • Dialogue system improvements
  • Additional rooms
  • Full 4 player support
  • Expanded and improved sound effects
  • Enemy encounters and battle systems
  • Save/load functionality
  • Cutscenes and scripted events
  • Performance optimization
  • Improved Wii Remote speaker audio playback

Notes

  • Expect crashes, bugs, and incomplete functionality
  • This is a hobby project and development may be slow
  • Some mechanics and visuals are currently placeholder implementations
  • Wii Remote speaker audio is experimental and may not work consistently

Contributing / Feedback

Feedback, bug reports, and suggestions are welcome. If you test the project, please report any issues you encounter.

View official project
CALIFICACIÓN
—
Loading votes…
Advertisement

PROJECT FILE

Project type
NATIVE PORT
Genre
Role-Playing / RPG
Status
alpha
Original platform
Windows
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 0

View on GitHub
Advertisement