Deltarune Chapter 1 (Wii)
Deltarune
About the project
Deltarune es un videojuego de rol creado por el desarrollador independiente estadounidense Toby Fox. El jugador controla a un ser humano, Kris, en un mundo donde los monstruos viven en la superficie de la Tierra. Kris y una compañera de clase llamada Susie caen de la Tierra a un lugar llamado "Mundo Oscuro" donde se encuentran con Ralsei, quien les informa que son héroes destinados a restaurar el equilibrio del mundo. Los jugadores se encuentran con varios seres que se hacen llamar "Oscuros" durante una búsqueda profetizada para sellar la fuente oscura.
5 versions of Deltarune
You're viewing: Deltarune Chapter 1 (Wii)
Deltarune Chapter 1 (Wii)github.com/WiiPhoney/Deltarune-Chapter-1-For-the-Wii
Deltarunegithub.com/TeamBlossomDevs/DeltaruneDecomp_beta
Deltarune (3DS, RANCH-BLAD)github.com/RANCH-BLAD/DELTARUNE-ON-3DS
Deltarune (3DS)github.com/LinkTroisUn/DELTARUNE-3DS
Deltarune (PS3)github.com/miduzikk/ProjectDELTAOfficial project information
Deltarune Chapter 1 for the Wii
This is an early work-in-progress port of Deltarune Chapter 1 to the Nintendo Wii.
The project is in a very incomplete state. Only a small portion of the game is currently implemented, and bugs, missing features, and instability are expected. This repository is being shared to document progress and gather early feedback.
Current Features
- 2 player support (planned to expand to 4 players)
- Orientation-based controls (controls adapt based on how the Wii Remote is held)
- Textbox sounds and select audio effects played through the Wii Remote speaker (work in progress)
- Basic room transitions and collision handling
- Animated player movement
- Simple dialogue interactions
- GameCube Controller support
- GameCube Dance Mat support
- Wii Remote and Classic Controller support
Controls
GameCube Controller
Movement
- Move using the Control Stick or D-Pad
Actions
A— Interact / Continue dialogue- Hold
B— Run
GameCube Dance Mat
The GameCube Dance Mat works using the standard D-Pad inputs.
Movement
- Step on the directional arrows to move
Actions
Abutton area — Interact / Continue dialogueBbutton area — Run
Wii Remote (Horizontal)
Hold the Wii Remote sideways like a classic controller.
Movement
- Use the D-Pad to move
Actions
A— Interact / Continue dialogue- Hold
B— Run
Wii Remote (Vertical)
The game automatically adjusts controls when the Wii Remote is held upright.
Movement
Because the controller is rotated vertically, the directions are remapped:
UP→ Move LeftDOWN→ Move RightRIGHT→ Move UpLEFT→ Move Down
Actions
2— Interact / Continue dialogue- Hold
1— Run
Classic Controller
Movement
- Use the Left Stick or D-Pad to move
Actions
A— Interact / Continue dialogue- Hold
B— Run
Work in Progress
- Dialogue system improvements
- Additional rooms
- Full 4 player support
- Expanded and improved sound effects
- Enemy encounters and battle systems
- Save/load functionality
- Cutscenes and scripted events
- Performance optimization
- Improved Wii Remote speaker audio playback
Notes
- Expect crashes, bugs, and incomplete functionality
- This is a hobby project and development may be slow
- Some mechanics and visuals are currently placeholder implementations
- Wii Remote speaker audio is experimental and may not work consistently
Contributing / Feedback
Feedback, bug reports, and suggestions are welcome. If you test the project, please report any issues you encounter.