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Tekken 6 (Tekken6-native-online)
PORTSNATIVE

Tekken 6 (Tekken6-native-online)

NATIVE PORTFIGHTING / COMBATWINDOWSBETA

Tekken 6 (Tekken6-native-online)

Tekken 6

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows

View official project

About the project

Tekken 6 es la sexta entrega de la serie de videojuegos de lucha Tekken. Fue lanzado en las máquinas arcade el 26 de noviembre de 2007 en Japón y para las consolas de séptima generación PlayStation 3 y Xbox 360 el 27, 29 y 30 de octubre de 2009, y para PlayStation Portable el 11 de diciembre de 2009 ; además, el vestuario de algunos de los personajes estuvieron a cargo del famoso grupo mangakas Clamp [cita requerida] y como dato interesante en esta entrega podemos encontrar la reconstrucción y modernización de 3 escenarios de Tekken Tag Tournament: por ejemplo Lightning Storm, Manji Valley y N

4 versions of Tekken 6

You're viewing: Tekken 6 (Tekken6-native-online)

Tekken 6 (Tekken6-native-online)github.com/Ekspym/Tekken6-native-online
Windows
Current
Tekken 6github.com/GenryTheFox0/Project-Iron-6
Windows
›
Tekken 6 (Android, experimental)github.com/zxyandreay/azazel6
Android
›
Tekken 6 (tekken6-recomp)github.com/mahmoud-mess/tekken6-recomp
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗

Tekken 6 Native Online (Xbox 360)

Tekken 6 for Xbox 360 running natively on Windows (recompiled, no emulator) with rollback netcode (GGPO principle) and an online lobby in the launcher.

Found a bug? Please report it (see Bug reports below).

Download: see Releases (tekken6_native_online.zip). The package contains no part of the game. You build the game yourself from your own copy of Tekken 6 for Xbox 360 (a disc image .iso). Both players must use the same version of the package.

Requirements

  • Windows 10 or 11, 64-bit
  • A graphics card with DirectX 12
  • Your own Tekken 6 for Xbox 360 disc image: Tekken 6 (USA, Europe), Rev 1 (.iso, or the extracted disc folder). Other versions are refused by the builder.
  • About 10 GB of free disk space (game data 6.7 GB + the build)

Installation (first time only)

  1. Extract tekken6_native_online.zip into its own folder (not into Program Files).
  2. If Windows reports missing Visual C++ files, run vc_redist.x64.exe from the folder.
  3. Start Tekken6 Native Online.exe.
  4. In the launcher open Profile -> BUILD GAME, pick your Tekken 6 .iso and start the build. The launcher checks the image, copies the game data to native\game, translates the game's code from your copy and compiles it on your PC (about 3-10 minutes depending on the CPU). Everything stays in the package folder.
  5. Done. The launcher uses the built game automatically.

Playing

Log in (or play as a guest), find an opponent in the lobby and play. The game starts directly in the fight; it stays open between matches. Matches are first to 3 rounds. A stable connection matters (cable is better than Wi-Fi).

Updating

The launcher looks for new versions and updates itself with one click. After an update that changes the game code, the launcher asks you to build the game again (your game data is kept).

Bug reports

Please send the files from the package folder: native\build.log (build problems) and the newest log of the game.

Source code

The source code is open: Ekspym/tekken6-native-online-source. It is published there without the full development history, because I don't want every work-in-progress commit to be public. Every patch released here is also added there as one commit, so the source always matches the latest release.

Credits

Big thanks to mahmoud-mess for tekken6-recomp - his Tekken 6 recompilation work gave this project faster recompiled code. Thank you!

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Fighting / Combat
Status
beta
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
Oct 22, 2026

Target platforms 1

Windows
View on GitHub
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