Rayman (rayman-ps1-decomp)
Rayman
About the project
Rayman es una franquicia de videojuegos de plataformas, creada por el diseñador de videojuegos Michel Ancel para Ubisoft. Desde el lanzamiento del juego original de Rayman en 1995, la serie ha producido un total de 45 juegos en múltiples plataformas
2 versions of Rayman
You're viewing: Rayman (rayman-ps1-decomp)
Official project information
[!NOTE] The decomp repo has been moved to rayman-decomp/rayman-ps1-decomp as of January 2026.
rayman-ps1-decomp
Please help matching the remaining ~50 nonmatching non-psyq functions!
WIP matching decompilation of Rayman on the PS1. We had symbols from Rayman Classic. Unfortunately, I worked rather messy (code style, etc.).
This repo does not come with any of the game's assets.
Build instructions for ubuntu (24.04.1 LTS) and WSL with splat:
git clone --recursive https://github.com/fuerchter/rayman-ps1-decomp
Add SLUS-000.05 sha1 4ac1789e118933762cd0ebcb9a970f63dfe2c72f to project root
Get gcc-2.5.7.tar.gz, extract and add it to the tools dir (extracted path of cc1 e.g.: tools/gcc-2.5.7/cc1)
sudo apt install python3 python3-pip binutils-mipsel-linux-gnu cpp-mipsel-linux-gnu
pip install -r requirements.txt
make -f mk-splat.mk extract
make -f mk-splat.mk
sha1sum should print OK
Thanks
Tools (among others): Authors of splat, m2ctx, m2c, maspsx, asm-differ, decomp-permuter, decomp.me, pcsx-redux
mkst: For helping us when we had questions.
RayCarrot: A lot of labelling in ghidra, projects used as resources/game documentation.
Falcury: Also looking into technical stuff (PC version).
Mc-muffin: Helping match a bunch of functions (see decomp.me links)
sotn-decomp: Big brother decomp to look up to.
