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Silent Hill (silent-hill-pc-nightly)
PORTSNATIVE

Silent Hill (silent-hill-pc-nightly)

NATIVE PORTROLE-PLAYING / RPGWINDOWSBETA

Silent Hill (silent-hill-pc-nightly)

Silent Hill

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows

View official project

About the project

Silent Hill es un videojuego de terror y supervivencia desarrollado por Team Silent y publicado por Konami, un grupo de Konami Computer Entertainment Tokyo. Fue lanzado para PlayStation en Norteamérica en enero de 1999, y en Japón y Europa más tarde ese mismo año. Silent Hill emplea una cámara en tercera persona y entornos tridimensionales en tiempo real; los desarrolladores usaron niebla y oscuridad para disfrazar las limitaciones del hardware.

5 versions of Silent Hill

You're viewing: Silent Hill (silent-hill-pc-nightly)

Silent Hill (silent-hill-pc-nightly)github.com/SlickAmogus/silent-hill-pc-nightly
Windows
Current
Silent Enginegithub.com/Sezzary/SilentEngine
Windows
Linux
macOS
›
silent hill decomp (SlickAmogus)github.com/SlickAmogus/silent-hill-decomp/tree/pc-port
Windows
›
Silent Hill Decompilationgithub.com/shdecompilations/silent-hill-decomp
Windows
Linux
macOS
›
Silent Hill PC Portgithub.com/SlickAmogus/silent-hill-decomp
Windows
Linux
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

Silent Hill PC Port -- Nightly Builds

Automated nightly build artifacts for the Silent Hill PC Port.

Source code and full development history live in the main repo:

SlickAmogus/silent-hill-decomp

Based on the upstream decompilation by Vatuu/silent-hill-decomp.


How to use

  1. Download the launcher from the main repo releases.
  2. Open SilentHillPC_Launcher.exe and click Check for Updates.
  3. Place your Silent Hill (USA).bin in gamedata folder next to your executable if you haven't already.
  4. Click Play.

Silent Hill is © Konami and this does not contain any game assets. You must provide a legally obtained dump of Silent Hill for PSX to use.

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Role-Playing / RPG
Status
beta
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
Oct 16, 2026

Target platforms 1

Windows
View on GitHub
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