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FoxHollow
PORTSNATIVE

FoxHollow

NATIVE PORTROLE-PLAYING / RPGWINDOWSLINUXMACOSBETA

FoxHollow

Star Fox Adventures

OriginGameCube

TechnologyStatic recompilation (native C/C++)

Available forWindows, Linux, macOS

View official project

About the project

Star Fox Adventures es un videojuego de acción en tercera persona desarrollado por Rare en el 2002 para la videoconsola GameCube, fue el último juego desarrollado por Rare para esta consola. Es la secuela del juego Star Fox 64 de Nintendo 64, y el predecesor del juego Star Fox: Assault de GameCube, pertenece a la saga de juegos de Star Fox. El nombre completo del juego es Star Fox Adventures: Dinosaur Planet y también es conocido por sus siglas SFA o SFA:DP.

3 versions of Star Fox Adventures

You're viewing: FoxHollow

FoxHollowgithub.com/JackPriceBurns/foxhollow
Windows
Linux
macOS
Current
Star Fox Adventuresgithub.com/RenaKunisaki/sfadebug
Windows
›
Star Fox Adventures (Retail)github.com/zcanann/SFA-Decomp
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗

Foxhollow

Foxhollow is a fully native port of Star Fox Adventures for modern platforms, built on the SFA decompilation and Aurora.

This port attempts to stay as true to the original game as possible (bugs included). The port is built using Aurora which gives us support for Mac, Windows, Linux, iOS and Android. Foxhollow has been tested and is fully playable for Mac, Windows and Linux. There are currently no plans to release for iOS or Android.

You will need a genuine, legally obtained copy of Star Fox Adventures to run Foxhollow (any copy is fine). Foxhollow does not distribute any original game assets.

How to run

If you're looking to play Foxhollow, please go to https://foxhollow.dev and download the official launcher to play. The launcher keeps your game up to date, allows you to manage your saves and also offers a mod library. The instructions below are for people who are improving contributing to the port or building mods.

Prerequisites

  • CMake 3.25+
  • Ninja
  • C++20 compiler
  • Check .github/workflows/publish.yml for platform specific prerequisites

Commands

Clone the repo:

# SSH
git clone --recursive git@github.com:JackPriceBurns/foxhollow.git

# HTTPS
git clone --recursive https://github.com/JackPriceBurns/foxhollow.git

Build:

cmake -S . -B build-debug -G Ninja -DCMAKE_BUILD_TYPE=Debug -DFOXHOLLOW_DEBUG_SHORTCUTS=ON
cmake --build build-debug --target foxhollow

Start:

./build/foxhollow path/to/disc.iso

When building and launching Foxhollow in debug mode, there is no sound by default and some debug info on the screen. You can toggle sound by pressing m.

Modding

Please check out https://foxhollow.dev/modding for a guide on how to build some simple mods. There is currently no easy way to introduce whole new game objects, models and animations, there's an open opportunity here for someone interested to build that functionality.

With modding you are able to fairly easily switch out assets from the disc, similar to how Dolphin texture packs work. You can also patch pretty much every function in the game so there should be a lot of freedom to be able to build what you like.

Contributing

Anyone is allowed to contribute but make sure everything is thoroughly tested. Create a PR into main with your change and provide a descriptive PR description. AI is allowed, but any changes must be thoroughly tested and AI must not be used for writing PR descriptions, documentation, commit messages, code comments or anything that should be read by another human.

Credits

  • SFA-Decomp the decompilation this port is built from
  • encounter Aurora, Borealis and nod
  • Dusklight (TwilitRealm) and Starship (Harbour Masters)

Legal

This project is not affiliated with, endorsed by, or sponsored by Nintendo or Rare. It does not contain or distribute any original game assets, executables, or copyrighted material. A retail copy of the game is required to use it.

Read official guide
CALIFICACIÓN
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PROJECT FILE

Project type
NATIVE PORT
Genre
Role-Playing / RPG
Status
beta
Original platform
GameCube
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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