WET Recomp (Windows)
WET
OriginXbox 360
TechnologyStatic recompilation (native C/C++)
Available forWindows
View official projectAbout the project
WET es un videojuego de acción y disparos en tercera persona programado por la empresa Artificial Mind and Movement y publicado por Bethesda Softworks para las consolas PlayStation 3 y Xbox 360. Fue puesto a la venta en América del Norte el 15 de septiembre de 2009 y en Europa el 18 de septiembre de 2009. Una versión para Japón salió al mercado el 17 de septiembre de 2009.
2 versions of WET
You're viewing: WET Recomp (Windows)
Official project information
WET (Xbox 360)
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Unofficial PC port of WET (2009) by Mohammed Albarghouthi, built with ReXGlue. This repo does not include the game. You need an ISO dumped from a disc you own.
Requirements
- Windows 10/11, x64, or Linux x64 (Vulkan)
- Clang, CMake, Ninja, Git
- Clang, CMake, Ninja, Git
- A WET Xbox 360
.iso
Build
- Open
launcher/WetLauncher/WetLauncher.csprojin Visual Studio (or MSBuild) and build Release. - Run the launcher, click ADD ISO, pick your dump. Files go in
game/. - From the repo root:
pwsh .\setup.ps1
pwsh .\build.ps1
setup.ps1 clones ReXGlue, applies the mouse/keyboard patch, and runs codegen. build.ps1 produces wet.exe.
PLAY in the launcher starts that build. CHECK FOR UPDATE downloads the latest Windows zip from the GitHub releases page and replaces the port files. Your game/ folder is left alone.
Graphics
In the launcher SETTINGS tab (or F3 in-game):
- Quality (default) uses 2x render scale, FXAA Extreme, 16x filtering, and sharpen
- Ultra uses 3x at 1080p
- Ultrawide 2560x1080 and 3440x1440
- Language uses the Xbox language the disc shipped with
- Renderer: Auto, Direct3D 12, or Vulkan (Vulkan is the path for Linux and Wine)
Resolution, language, and renderer apply after a restart.
Linux
The Windows launcher is WPF. On Linux, extract your ISO into game/ and build with the Linux CMake preset:
cmake --preset linux-amd64-release -DREXSDK_DIR=thirdparty/rexglue-sdk
cmake --build out/build/linux-amd64-release --target wet
./out/build/linux-amd64-release/wet --game_data_root=game --gpu_backend=vulkan
Wine users on the Windows build should set Renderer to Vulkan so the port does not go through D3D12/VKD3D.
Controls
| WASD | Move |
| Mouse | Look |
| Left click | Shoot |
| Right click | Sword |
| F3 | Settings |
Rebind keys in the launcher CONTROLS tab before you hit PLAY.
License
Port code is MIT. WET and its assets belong to their copyright holders. Don't ship game/ or ISOs.
