Skip to content
PORTSNATIVE.
HomeCatalog
Web GamesEmulatorsToolsNews
PORTSNATIVE.

A catalog for discovering ports and related projects. We link to official sources and do not host original game files.

ExploreCatalogMy list
InformationAbout usSuggest a portSupportDonationsLegal notice
© 2026 PortsNative
Back to catalog
WET Recomp (Windows)
PORTSNATIVE

WET Recomp (Windows)

NATIVE PORTSHOOTER / ACTIONWINDOWSBETA

WET Recomp (Windows)

WET

OriginXbox 360

TechnologyStatic recompilation (native C/C++)

Available forWindows

View official project

About the project

WET es un videojuego de acción y disparos en tercera persona programado por la empresa Artificial Mind and Movement y publicado por Bethesda Softworks para las consolas PlayStation 3 y Xbox 360. Fue puesto a la venta en América del Norte el 15 de septiembre de 2009 y en Europa el 18 de septiembre de 2009. Una versión para Japón salió al mercado el 17 de septiembre de 2009.

2 versions of WET

You're viewing: WET Recomp (Windows)

WET Recomp (Windows)github.com/Supermedo/wet-recomp
Windows
Current
WetRecompgithub.com/nikolaygorb/WetRecomp
Windows
Linux
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

WET (Xbox 360)

<a href="https://trendshift.io/repositories/252882?utm_source=trendshift-badge&amp;utm_medium=badge&amp;utm_campaign=badge-trendshift-252882" target="_blank" rel="noopener noreferrer"><img src="https://trendshift.io/api/badge/trendshift/repositories/252882/daily?language=C%23" alt="Supermedo%2Fwet-recomp | Trendshift" width="250" height="55"/></a>

Unofficial PC port of WET (2009) by Mohammed Albarghouthi, built with ReXGlue. This repo does not include the game. You need an ISO dumped from a disc you own.

Requirements

  • Windows 10/11, x64, or Linux x64 (Vulkan)
  • Clang, CMake, Ninja, Git
  • Clang, CMake, Ninja, Git
  • A WET Xbox 360 .iso

Build

  1. Open launcher/WetLauncher/WetLauncher.csproj in Visual Studio (or MSBuild) and build Release.
  2. Run the launcher, click ADD ISO, pick your dump. Files go in game/.
  3. From the repo root:
pwsh .\setup.ps1
pwsh .\build.ps1

setup.ps1 clones ReXGlue, applies the mouse/keyboard patch, and runs codegen. build.ps1 produces wet.exe.

PLAY in the launcher starts that build. CHECK FOR UPDATE downloads the latest Windows zip from the GitHub releases page and replaces the port files. Your game/ folder is left alone.

Graphics

In the launcher SETTINGS tab (or F3 in-game):

  • Quality (default) uses 2x render scale, FXAA Extreme, 16x filtering, and sharpen
  • Ultra uses 3x at 1080p
  • Ultrawide 2560x1080 and 3440x1440
  • Language uses the Xbox language the disc shipped with
  • Renderer: Auto, Direct3D 12, or Vulkan (Vulkan is the path for Linux and Wine)

Resolution, language, and renderer apply after a restart.

Linux

The Windows launcher is WPF. On Linux, extract your ISO into game/ and build with the Linux CMake preset:

cmake --preset linux-amd64-release -DREXSDK_DIR=thirdparty/rexglue-sdk
cmake --build out/build/linux-amd64-release --target wet
./out/build/linux-amd64-release/wet --game_data_root=game --gpu_backend=vulkan

Wine users on the Windows build should set Renderer to Vulkan so the port does not go through D3D12/VKD3D.

Controls

WASDMove
MouseLook
Left clickShoot
Right clickSword
F3Settings

Rebind keys in the launcher CONTROLS tab before you hit PLAY.

License

Port code is MIT. WET and its assets belong to their copyright holders. Don't ship game/ or ISOs.

View official project
CALIFICACIÓN
—
Loading votes…
Advertisement

PROJECT FILE

Project type
NATIVE PORT
Genre
Shooter / Action
Status
beta
Original platform
Xbox 360
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
Advertisement