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WetRecomp
PORTSNATIVE

WetRecomp

NATIVE PORTSHOOTER / ACTIONWINDOWSLINUXMACOSBETA

WetRecomp

Wet

OriginXbox 360

TechnologyStatic recompilation (native C/C++)

Available forWindows, Linux, macOS

View official project

About the project

WET es un videojuego de acción y disparos en tercera persona programado por la empresa Artificial Mind and Movement y publicado por Bethesda Softworks para las consolas PlayStation 3 y Xbox 360. Fue puesto a la venta en América del Norte el 15 de septiembre de 2009 y en Europa el 18 de septiembre de 2009. Una versión para Japón salió al mercado el 17 de septiembre de 2009.

2 versions of Wet

You're viewing: WetRecomp

WetRecompgithub.com/nikolaygorb/WetRecomp
Windows
Linux
macOS
Current
WET Recomp (Windows)github.com/Supermedo/wet-recomp
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗

WetRecomp

<div align="center"> <img src="assets/icon.png" alt="WetRecomp" width="480"> </div>

A static recompilation of WET (2009, Xbox 360, Title ID 425307DB) to native Windows/Linux x86-64, built on the ReXGlue SDK.

Status

Fully playable: video, audio, gameplay, achievements, and progression all work.

Requirements

  • CMake 3.25+, Ninja, Clang/LLVM (clang-cl works too)
  • extract-xiso and your own legally-owned copy of WET: Title ID 425307DB (disc XA-2498), Media ID 3077A693, Module hash 9A084828F85F951B

Game data

Extract the Xbox 360 ISO with extract-xiso.exe -x WET.iso, then copy the contents into assets/ (gitignored):

assets/
  default.xex
  nxeart
  lu0/  lu1/
  media/  movies0/  movies1/
  streams0/  streams1/

Build

git clone --recurse-submodules <repo-url>

The ReXGlue SDK is built from the thirdparty/rexglue-sdk submodule; no prebuilt SDK is needed.

cmake --preset win-amd64-relwithdebinfo
cmake --build out\build\win-amd64-relwithdebinfo
cmake --preset linux-amd64-relwithdebinfo
cmake --build out/build/linux-amd64-relwithdebinfo

Run

cd out\build\win-amd64-relwithdebinfo
.\wetrecomp.exe

Logs land in out\build\<preset>\logs\*.log.

Configuration

settings/hardware.toml (rendering/perf, including wet_gpu_wait_mode for GPU-wait CPU usage and user_language for the game language: 1 English, 3 German, 4 French, 5 Spanish, 6 Italian) and settings/mapping.toml (input) load automatically. CLI flags and REX_* env vars override them. See settings/README.md for the reference.

Credits

  • ReXGlue SDK
  • extract-xiso
  • xenia / xenia-canary
View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Shooter / Action
Status
beta
Original platform
Xbox 360
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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