NATIVE PORTACTION / ADVENTUREANDROIDALPHA
The Legend of Zelda: Ocarina of Time · oot vr · Android (gibranfelix)
OriginNintendo 64
TechnologyNative C/C++ port (engine reimplementation)
Available forAndroid
View official projectAbout the project
Port VR standalone de The Legend of Zelda: Ocarina of Time para Meta Quest, basado en Ship of Harkinian y Shipwright-VR. Usa OpenXR y OpenGL ES sobre Android/Quest, con cámara en primera persona, espada y escudo controlados con las manos, HUD en las muñecas y menús flotantes. No necesita PC durante el juego.
12 versions of The Legend of Zelda: Ocarina of Time
You're viewing: oot vr · Android (gibranfelix)
oot vr · Android (gibranfelix)github.com/gibranfelix/oot-vrAndroid
Ocarina of Time (GameCube) Decompilationgithub.com/zeldaret/oot-gcWindowsLinuxmacOS
Ocarina of Time (PC, ray traced)github.com/JonB-Dev/oot-recompiledWindows
To be confirmed
The Legend of Zelda: Ocarina of Timegithub.com/zeldaret/ootWindows
Ship of Harkiniangithub.com/HarbourMasters/ShipwrightWindowsLinuxmacOSAndroid
Ship of Harkinian (Android)github.com/linkzenic/Shipwright-AndroidAndroid
Ship of Harkinian (PS4)github.com/alechurri/shipofharkinian-ps4To be confirmed
Shipwright Androidgithub.com/please-be-nice/Shipwright-androidAndroid
Shipwright Android (Outdated)github.com/Waterdish/Shipwright-AndroidAndroid
The Legend of Zelda: Ocarina of Time (oot-dc)github.com/jnmartin84/oot-dcWindows
The Legend of Zelda: Ocarina of Time (Wii Virtual Console)github.com/zeldaret/oot-vcWindows
Official documentation
Potential official guide
Read official guide A “Build from source” section was identified automatically in the project's source. Open it and check the author's steps and requirements.