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DOOM · Doomsday Engine (skyjake)
PORTSNATIVE

DOOM · Doomsday Engine (skyjake)

NATIVE PORTSHOOTER / ACTIONWINDOWSLINUXMACOSBETA

DOOM · Doomsday Engine (skyjake)

DOOM

OriginPC

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Motor modernizado portátil para DOOM/Heretic/Hexen con SDL2 y compilación CMake. Contiene soporte de tres familias, pero se cuenta como un motor. Revisión documental del README, SIN ejecutar binarios ni analizar malware.

20 versions of DOOM

You're viewing: Doomsday Engine (skyjake)

Doomsday Engine (skyjake)github.com/skyjake/Doomsday-Engine
Windows
Linux
macOS
Current
Chocolate Doomgithub.com/chocolate-doom/chocolate-doom
Windows
macOS
›
Crispy Doomgithub.com/fabiangreffrath/crispy-doom
Windows
›
Doomgithub.com/viciious/d32xr
Windows
›
Doom · doom wasm · Web (alula)github.com/alula/doom-wasm
Web
›
Doom · Odamexgithub.com/odamex/odamex
Windows
Linux
macOS
›
Doom · The Eternity Enginegithub.com/team-eternity/eternity
Windows
›
UZDoomgithub.com/UZDoom/UZDoom
Windows
Linux
macOS
›
Doom · Woofgithub.com/fabiangreffrath/woof
Windows
Linux
›
Doom (3DS, PrBoom+)github.com/Damnerz/PrBOOMplus-ENHANCED-3ds
To be confirmed
›
Doom (Classic Core Engines)github.com/sandstranger/com.mobilerpgpack.phone
Android
›
Doom (doom.wasm)github.com/jacobenget/doom.wasm
Web
›
Doom (QuestZDoom)github.com/Team-Beef-Studios/QuestZDoom
Windows
›
Doom (Silent Space Marine)github.com/GMH-Code/Dwasm
Windows
›
Doom Retrogithub.com/bradharding/doomretro
Windows
›
Doom SNES (PC Recompilation)github.com/Cacodemontube/DoomSNESRecomp
Windows
Linux
macOS
›
dsda-doomgithub.com/dsda-org/dsda-doom
Windows
Linux
macOS
›
GZDoomgithub.com/ZDoom/gzdoom
Windows
Linux
macOS
Android
›
Nugget Doomgithub.com/MrAlaux/Nugget-Doom
Windows
Linux
macOS
›
PsyDoom (PlayStation Doom backport)github.com/BodbDearg/PsyDoom
Windows
Linux
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

Doomsday Engine

This is the source code for Doomsday Engine: a portable, enhanced source port of id Software's Doom I/II and Raven Software's Heretic and Hexen. The sources are under the GNU General Public license (see doomsday/gpl-3.0.txt), with the exception of the Doomsday 3 libraries that are under the GNU Lesser General Public License (see doomsday/lgpl-3.0.txt).

For compilation instructions and other details, see the Doomsday Manual.

Linux 64-bit Linux Build Status Windows 32-bit Windows Build Status

Libraries

libcore is the core of Doomsday 3. It is a C++ class framework containing functionality such as the file system, plugin loading, Doomsday Script, network communications, and generic data structures. Almost everything relies or will rely on this core library.

libgui builds on the core library to add low-level GUI capabilities such as OpenGL graphics, fonts, images, and input devices. It also contains the Doomsday UI framework: widgets, generic dialogs, and abstract data models.

libgloom contains the renderer.

libdoomsday is an application-level library that contains shared functionality for the client, server, and extensions.

libdoomsdaygui extends libdoomsday with GUI-only functionality like widgets shared by the client and shell apps.

libgamekit contains the game extension libraries: Doom, Heretic, and Hexen.

Dependencies

CMake

Doomsday is compiled using CMake. Version 3.1 or later is required.

SDL 2

SDL 2 provides window system integration (windows, graphics API initialization, input events, game controllers). Additionally, SDL2_mixer can be used for audio output.

the_Foundation

the_Foundation is a C library for low-level functionality such as multithreading and Unicode text processing. Use the build_deps.py script to download and compile this.

glbinding

glbinding is a C++ OpenGL bindings library. Use the build_deps.py script to download and compile this.

Open Asset Import Library

libgui requires the Open Asset Import Library for reading 3D model and animation files. Use the build_deps.py script to download and compile this.

FMOD Studio

The optional FMOD audio plugin requires the FMOD Studio Low-Level Programmer API.

FluidSynth

FluidSynth is used for rendering MIDI music using software instruments. FluidSynth can be built as part of the main Doomsday build, in which case GLib 2 is also required as a dependency.

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PROJECT FILE

Project type
NATIVE PORT
Genre
Shooter / Action
Status
beta
Original platform
PC
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
Oct 14, 2026

Target platforms 3

Windows
Linux
macOS
View on GitHub
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