Doom · Odamex
Doom
OriginMS-DOS
TechnologyNative C/C++ port (engine reimplementation)
Available forWindows, Linux, macOS
View official projectAbout the project
Doom es un videojuego de disparos en primera persona desarrollado y publicado por id Software. Lanzado el 10 de diciembre de 1993 para DOS, es la primera entrega de la franquicia Doom. El jugador asume el papel de un marine espacial, más tarde conocido extraoficialmente como Doomguy, que lucha contra hordas de humanos no muertos y demonios invasores. El juego comienza en las lunas de Marte y termina en el infierno, y el jugador atraviesa cada nivel para encontrar la salida o derrotar a su jefe final.
20 versions of Doom
You're viewing: Odamex
Odamexgithub.com/odamex/odamex
Chocolate Doomgithub.com/chocolate-doom/chocolate-doom
Crispy Doomgithub.com/fabiangreffrath/crispy-doom
Doomgithub.com/viciious/d32xr
doom wasm · Web (alula)github.com/alula/doom-wasm
DOOM · Doomsday Engine (skyjake)github.com/skyjake/Doomsday-Engine
The Eternity Enginegithub.com/team-eternity/eternity
DOOM · UZDoomgithub.com/UZDoom/UZDoom
Woofgithub.com/fabiangreffrath/woof
Doom (3DS, PrBoom+)github.com/Damnerz/PrBOOMplus-ENHANCED-3ds
Doom (Classic Core Engines)github.com/sandstranger/com.mobilerpgpack.phone
Doom (doom.wasm)github.com/jacobenget/doom.wasm
Doom (QuestZDoom)github.com/Team-Beef-Studios/QuestZDoom
Doom (Silent Space Marine)github.com/GMH-Code/Dwasm
Doom Retrogithub.com/bradharding/doomretro
Doom SNES (PC Recompilation)github.com/Cacodemontube/DoomSNESRecomp
dsda-doomgithub.com/dsda-org/dsda-doom
GZDoomgithub.com/ZDoom/gzdoom
Nugget Doomgithub.com/MrAlaux/Nugget-Doom
PsyDoom (PlayStation Doom backport)github.com/BodbDearg/PsyDoomOfficial project information

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Odamex is a modification of DOOM to allow players to compete with each other over the Internet using a client/server architecture. Thanks to the source code release of DOOM by id Software in December 1997, there have been many modifications that enhanced DOOM in various ways. These modifications are known as "source ports", as early modifications mainly ported DOOM to other platforms and operating systems such as Windows and Macintosh.
Odamex is based on the CSDoom 0.62 source code originally created by Sergey Makovkin, which is based on the ZDoom 1.22 source code created by Marisa Heit.
Features
Odamex supports the following features:
- Full Client/Server multiplayer architecture with network compensation features (unlagged, client interpolation and prediction)
- Support for up to 255 players
- Various compatibility settings, to emulate vanilla Doom, Boom, or ZDoom physics and fixes
- Playback of vanilla demos
- A fully-featured client netdemo record system with playback control
- Removal of most vanilla Doom Static limits
- Support for most Boom and MBF mapping features
- The traditional old-school style of Deathmatch and a Cooperative mode, but also other game modes such as Team Deathmatch and Capture the Flag
- Support for Horde, Survival, Last Man Standing, Last Team Standing, LMS CTF, 3-WAY CTF, and Attack & Defend game modes
- Competitive-ready features, such as a warmup mode, round system, player queue, or playercolor overriding
- Several modern ZDoom additions, such as slopes, LANGUAGEv2 or MAPINFOv2 lump support
- An array of editing features, including the Hexen map format, DeHackEd, BEX, and DEHEXTRA patch support, MBF21 features, and ACS up to ZDoom 1.23
- Native Joystick support
- Several additional music formats, such as MOD and OGG
- In-Engine WAD downloader
- Allow on-the-fly WAD loading
- A 32-bit Color depth/true color renderer
- Full Widescreen support
- Ultra high resolution support (up to 8K)
- Uncapped and raised framerate
- Takes advantage of widely used libraries to port it to new devices with ease
Compilation instructions
Clone the repositories, with all submodules:
git clone https://github.com/odamex/odamex.git --recurse-submodules
If you downloaded the zip, use these commands on the git directory:
git submodule init
git submodule update
Odamex requires the following tools and libraries:
- CMake 3.13 or later
- SDL 2.0
- SDL2-Mixer
- cURL
- libPNG
- zlib
- Python (for building the WAD)
- wxWidgets (for the launcher)
cURL, libPNG and zlib are automatically included in-tree as submodules.
On Windows, all libraries are automatically downloaded if not found. On *nix/MacOSX, you will need to download through your package manager libsdl2-dev, libsdl2-mixer-dev and libwxgtk3.0-dev.
Please check this page for further instructions on how to compile Odamex for your platform.
MacOS DMG packaging
macOS DMGs are built as universal binaries and include Odamex.app, odalaunch.app, odasrv, odamex.wad, config samples, and third-party licenses. The DMG layout and icons are generated in CI to match the release installer.
Contributing to the project
Please report any oddity, physics inaccuracies, bugs or game-breaking glitches to our issues page. You can also submit patches as a Pull Request.
Before submitting a pull request, please make sure it follows our coding standards!
Note: This project contains a demo testing utility that ensures vanilla compatibility by running a specific set of demos after each commit. When forking this project to prepare a pull request, this functionality will be unavailable by default to protect sensitive files. You can restore this functionality by following the steps for integrating OdaTests into your fork.
External Links
Please visit the following websites for more information about the development of the port and our community:
License
Odamex is released under the GNU General Public License v2. Please read LICENSE for further details regarding the license.
